Beautiful artstyle and a really creative theme.
I would've loved to see a bit more polish put into the core gameplay. The ingredients felt a bit too slidy and the rounds a bit too fast to really enjoy them. It's also very difficult to understand the game in such short 5s bursts. It could be worth starting with longer rounds or letting the player play with the mechanic first before introducing such a quick timer. I was also really feeling the lack of a sound effect for scoring an ingredient
Overall I enjoyed it! Would've loved more deckbuilding elements but for a jam this is great.































I enjoyed playing the early stage of this game but I quickly gained so many resources that there was never any challenge. Finding the right balance is difficult but very important for a tower defense game and right now I feel this is far too easy. To me, it felt interesting to place the first few towers strategically but then I realized I could just spam them without thinking. It also never felt like an interesting choice of which tower I should be upgrading and I never understood what their benefits were when incrementally upgrading so it didn't feel as impactful as I'd like.