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Tip the Scales's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2607 | 3.250 | 3.250 |
Style | #3377 | 2.938 | 2.938 |
Overall | #3593 | 2.854 | 2.854 |
Enjoyment | #4536 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players can adjust the properties and "scale" of objects in each level to solve puzzles and reach the exit
Development Time
96 hours
(Optional) Please credit all assets you've used
Font - Dogica by Roberto Mocci
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Comments
Very interesting idea for a puzzle platformer. Great interpretation of the theme. I really like plugging in all the different variables.
Really loved this! What an excellent interpretation of the theme :) I love the plugging in and accessing the variables, almost felt like I was developing a game haha. I ended up in the void a few times but nothing the reset button didn't solve. Truly impressive :)
Interesting idea! Kinda tough to master at first, but fun after you get it.
Cool idea. I ended up clipping out of the map a few times but otherwise the puzzles were interesting and straightforward
Really sick concept, the controls are a little hard to get used to but that's not necessarily a bad thing.
The A and B really messed with me, I couldn't really tell what the two separate things were for until I messed around with them a bit. But that exploration cost me a couple of attempts at the run level
Other than that, had fun playing the game <3
The art style and the concept is fantastic! The controls inconsistency does leave a lot to be desired though. I think that the game could have been really fun if it weren't for the controls (such as it just not jumping sometimes, or getting stuck on walls). Either way, really great work!
A really clever idea. I particularly enjoyed how multiple things should've been considered at once to be able to reach the goal. Well done!
The time level got really annoying when platforms would get stuck on walls or push the player out of bounds, it felt really inconsistent on if you can do it or not.
Nice idea outside of that but the mouse controls make it really not suited to that time limited style.
Also B being on top was really confusing.
I really liked the idea and the presentation! I found the time-based parts a bit hard because connecting and moving and thinking was a lot to do while having to move quickly, but I got used to it after a bit. Really cool concept :)