I got my ass beat lmao. The visuals are fun, but the lack of checkpoints was quite a pain for me 😭
AmyMialee
Creator of
Recent community posts
Thanks for playing :D I can see where that bug comes from that’s a pain 😭 and yeah I can adjust the timings, its actually a config (if you have cheat perms and look in the pause menu there’s a new button), so I just need to find numbers that feel good. It also happens faster when you take/deal damage so I might change that to use armour-less damage numbers so it doesn’t slow down as you gear up. I’ll definitely have a post-jam update that fixes all that once I get some time. Plus 4x the encounters (they’re all like briefly planned out, but none of the writing or mechanics are made yet).
I'd say tank controls ironically enough just aren't great on keyboard in a top down game, it's a nice idea to go for but it doesn't really work too well in practice. I think leaning off the realism and either having turning on the spot, or just full on removing the tank controls and using traditional movement, would be ideal for improving the movement feel.
Same goes for the aiming, I feel like moving to something like mouse aim would feel best, and lead to a more fast paced gameplay style, otherwise having some aim guide would help a lot, since needing to watch the tank cannon makes it overly difficult to hit a distant small target.
The time level got really annoying when platforms would get stuck on walls or push the player out of bounds, it felt really inconsistent on if you can do it or not.
Nice idea outside of that but the mouse controls make it really not suited to that time limited style.
Also B being on top was really confusing.



