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Traingeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #617 | 1.713 | 2.000 |
Theme | #745 | 1.323 | 1.545 |
Graphics | #761 | 1.246 | 1.455 |
Game Design | #764 | 1.168 | 1.364 |
Fun | #770 | 1.168 | 1.364 |
Overall | #770 | 1.246 | 1.455 |
Audio | #780 | 0.856 | 1.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You toggle a tile to see what's behind it, find a match with another tile to lock them. Finish the grid to unlock.
Did you write all the code and made all the assets from scratch?
Yes
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Comments
Could do with a tutorial, not sure if I'm playing it right or not as the tiles I'd selected did seem to match
Yeah, the server currently does not lock tiles when you match.
I feel the game is lacking a bit of feedback on your action.
What tile locked is a good one or not? So I feel a bit lost, TBH
Yea, locked tiles were planned to use a different tile but that was not implemented before the deadline. Also the hidden symbols are not guaranteed to have a matching tile so sometimes it's was not going to be possible to solve the 10x10 grid .