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A jam submission

[experimental]: eugorbView game page

Submitted by yumaikas (@yumaikas) — 6 minutes, 42 seconds before the deadline
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[experimental]: eugorb's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#532.6352.923
Controls#642.2882.538
Accessibility#682.0112.231
Originality#692.2882.538
Overall#692.0012.220
Fun#691.8722.077
Audio#741.0401.154
Theme#751.8722.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.1

Wildcards Used
Proc Gen, Crumbling

Game Description
Escape the dungeons of doom after the Amulet of Yendor happened to be cursed!

How does your game tie into the theme?
The dungeon you are trying to escape is falling apart because of a curse meant to keep the Amulet of Yendor from seeing the light of day

Source(s)
N/A

Discord Username(s)
yumaikas#3530

Participation Level (GWJ Only)
1

My game has an export for Linux, Windows, & Mac and/or is playable through HTML5

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Comments

Submitted(+1)

Nice looking rougelike.  The pink collapsing tiles are a good idea but I rarely had to retrace my steps because the procedural generation gave me a lot of corridors between rooms - it might be worth making them spawn in a bit more decayed or maybe even spawn them in the corridors to make it a little harder to get around.

Developer (1 edit) (+1)

Yeah, I had had plans on trying to have it so you could pay in decayed tiles for different boosts, but didn’t have time for that in the end.

Given what time I did have, I was more focused on making sure the proc gen didn’t make things unwinnable.

We’ll see if I have a proper amount of time to come back to it (I’ve got other jams and ideas scheduled, especially 7DRL), but I do think the idea has legs.

Submitted

Cool art style, interesting movement controls. The gameplay loop could use some work, maybe add something to do when you are running around from floor to floor. I like the procedural level gen, how did you come up with the level floors? I did a gameplay video on my youtube channel where I have more comments on the game. Great work!

Developer

Yeah, I wanted to add more to be doing on the floors, but I ran out of time

Submitted (1 edit) (+1)

A good game, well done, but at first I thought that there was a problem with the resolution But after I finished playing it  my belief was wrong My belief was wrong

Submitted(+1)

Roguelike game. Now that I wasn't expecting for the jam.

Really well made, the pathfinding works decently (although sometimes I have to walk sideways to enter doors), pretty art. Also somewhat interested to know how you managed to make the procedural generation

Submitted(+1)

I love me some roguelikes. The exploration was interesting, too bad there wasn't much happening in those dungeons! Decent entry!

Developer(+1)

Yeah, I let the Faustian Bargin card distract me a bit ideas-wise, and this is my first go at a classic Roguelike, so I was figuring a lot of it out for the first time, heh.

I think I might try to build out a fuller experience with the Kenney 1-bit tileset at some point.

Submitted(+1)

I like the style, old school. When should I expect my wish to come true?

Developer

As soon as you can secure the Amulet in a dungeon of your own

Submitted(+1)

Awesome job on the procedurally generated levels! I've never played Rogue but I suspect this is quite similar to that experience based on what I know of the game. This was really cool- Fun, easy to get into and nicely stylized art. Great job on the submission! 

Submitted(+1)

Great way to handle proc-gen! It was difficult to see a lot of what was happening, getting old over here I guess. But in general the game was pretty interesting! 

Developer(+1)

Yeah, going for a fixed “only inside the rooms” camera did make it so that things were smaller than they’d be with a following camera. There should be a fullscreen button to help there, but if it’s still too small, that’s useful to know, heh.

Submitted

Ahh, fair enough! I always forget about that button, dangit. Let me try that.

Submitted

You were right, much better! Got an extra point for me because of that. :)

Submitted(+1)

Nice little exploration game.