Wild, its so simple. That sound is piercing. The animation is great though and I love how I can zoom in and out. I thought that I would be able to jump in and play but I feel like I have to read instructions to play.
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Pip Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #100 | 4.060 | 4.060 |
Overall | #213 | 3.959 | 3.959 |
Creativity | #432 | 3.836 | 3.836 |
Presentation | #508 | 3.982 | 3.982 |
Ranked from 943 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The mechanics and the theme are based around dice and rolling.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This is a very well-polished game, I could see this become like an incremental mobile game. The art style and the sound effects were very minimalistic, and really suits the vibe of the game. There could have been more things you were able to buy, however, for a game made in this short of a period, it was still really good. Well done!
Pretty funny dice breeding simulator) The activity is truly meditative. P.S.: It would be very cool if everyone who sees this message would go and honestly evaluate our game. Because we have already rated over 140+ and continue to do so, and our game has only 40 ratings..
I didn't expect to find a clicker in this jam and this game really surprised me in a good sense. There's something in the art style + sound design very relaxing. And the overall experience is very engaging, great job :)
Very Zen, something about the sound of the dice rolling was very relaxing (I'm not sure what that say about me or weather it's a good thing but regardless), played through to the end. Reminds me of one of those clicker game but actually good with some strategy involved
What more really needs to be said?
* The clean visuals are excellently done
* The controls could have been better explained (I restarted three times before learning I could have just moved things around...)
* More upgrade paths would go a long way to enhancing the clicker-ness of the game
* A few more constructs that also enhance the dice would have been greatly appreciated, further refining the ability for clever generators (i.e. an area-of-effect that raises all dice rolls by 1, or raises % to roll 4/5/6 higher)
* starting the game took me a bit to realize to click on the first dice... and I almost genuinely quit and thought this game might be a meme game before I got the second popup
But, truly, this is excellent! Well done. Your ranking is well earned :)
very fun, needed more instruction at the beginning, even just a simple wall of text saying how to start maybe?
I like your idea of a clicker that involves the position of the items. I wanted more at the end! Good job!
This was surprisingly fun haha, I can't believe how long I spent playing
Brilliant use of theme— one of the most unique takes on it in the jam. Can easily see this extending into a massive factory with hundreds of mechanics and optimizations. Definitely encourage following up on this into a full game if you've got the appetite to do that!
This game is really fun, maybe too fun, now I'm addicted, send help please
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