Cool opportunity to beat the devils!
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Dexter's Danger Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #208 | 3.864 | 3.864 |
Creativity | #223 | 4.000 | 4.000 |
Overall | #366 | 3.788 | 3.788 |
Presentation | #1251 | 3.500 | 3.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dice are the primary combat mechanism. Striking an eenemy produces a randomized roll and effect.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
What a bonkers, weird little game. Well done and congrats on submitting!
I liked the retro feel of this game. Almost felt a little like Mega Man Battle Network with the opposing grids and active combat. The theme is goofy and stands out, too. Always a plus.
The gameplay falls a bit short for me. While it's on theme to have dice determine a random result, the reality is that the player needs some way to actively participate in that process. The gameplay loop here is very similar to Monopoly - roll dice and hope for the best. The only meaningful choice the player has is where to stand, but the simple enemy attack patterns mean even this choice is really just "in front of enemy" or "not in front of enemy". The number of 'do nothing' rolls, or results that target a random area, also made a lot of the attacks feel meaningless, too. The grandpa was funny the first (and maybe second times), but after that, it just means my attack did nothing. Same goes for the car missing, the rocket missing, the lemons missing, the fish missing....
You have a lot of really cool ideas in here. Your art style and absurd world make this a very appealing place to play in, but the gameplay needs a bit more design and playtest. You still did very well for 48 hours, though! Keep making games! You're doing great :)
i 100% agree with you! We ran out of time and had to settle on one basically identical attack for each enemy. The dice attacks needed a lot more thought. We mostly just took the 1st things we came up with because of the time restraints. It was my first time making an isometric game and I struggled to get the attacks to line up. It would have been cool if after each enemy, you could upgrade some dice rolls like, double fish and they’re only on the enemies side or homing doge rocket. But for the time limit, I think it turned out pretty good. I’m proud of the crazy goofiness 😆 Thanks for the thoughtful feedback!
The important parts are that you're happy and that you learned something from it. :)
Yeah, this whole jam is filled with people tackling the incredibly difficult task of designing SIX abilities to randomly award. You went a step further and went for... however many. It's more than 6, right? It's ambitious and super difficult to make every one feel meaningful and fun. 48 hours considered, it's a super weird little game and I love that
Very funny game. I went back to the days of short flash games. awesome execution.
Certainly an unexpected take on the theme, haha. Very funny! I'm impressed with the amount of different random events you were able put in there, very cool. Music is great too. Nice job overall!
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it
I completely understood how to play, but beyond that, I had no idea what was happening. This game is pure chaos. Good job!!!
It's too bad it's a bit difficult to see which row gets attacked by flying objects because the game is really fun, it gave me feels of the old Megan on DS, good job, I love the creativity here !
Thank you soo much for playing!! Check out the stage below. There are lanes to tell which lane the enemy is attacking in. If we had more time we would have added red squares so it would be easier to tell where the attack is coming from, but try again with this knowledge and hopefully that helps you to avoid attacks.
Show post...
The game really suits the theme. I really like how madness it is on a single table. Now we know math is really scary and paintfull xD.
Everything about this is awesome! The art, the sound effects, the vibe. Great job! One of my favs!
Love the art! Overall idea here is pretty solid, though I would have appreciated a better telegraph about the lanes that enemy projectiles were in (the camera angle makes this confusing).
This was a fun game. I always like the weird games that come out of jams, and this was great. Surprisingly this game was the most balanced of any game I've played thus far. It was fun beating each boss, conserving health, summoning meteors, and finally losing to a pillow. Very fun game.
I can imagine how fun it was to make this game. Great experience overall, loved the unpredictable effects.
The dragon effect is possibly one of the best things I have ever seen.
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