Glad you enjoyed the game! Yeah, not being able to implement an in-game tutorial is one of my biggest regrets coming out of this jam.
pibolib
Creator of
Recent community posts
Thanks for playing! Losing being too easy and permanent was an intentional design choice, and also one we went with for the historical accuracy element, because in the historical context, most of the combat that happened during this rebellion was decisive. I understand how that as a gameplay element may be frustrating, however.
Thanks for playing! In regards to building up your army, that can only be done at Barracks or Elephant Pen buildings, after units are produced in those tiles. As for building Fishing Boats and other buildings, towns do not start out with any resources, so you will need to wait a few turns in order to get the resources to build in a town.
I like this game’s concept quite a bit. The graphics are nice, the music fits, but the controls could use some work, because I did encounter an issue where parts would get stuck to my cursor or I would select multiple parts at once. I think if you fix the control issues and maybe add some more variety to the starting and ending positions this could become a rather nice game to spend a little while on.
This game was nice! The method of storytelling by having the characters traverse a book through its pages was very "novel" (with lack of a less pun-esque word). My main gripes with the game were related to the near-zero difficulty level. Most enemies could be avoided by simply shooting forwards while walking backwards. I think that if you varied the enemy AI and attack patterns a bit more, you could have a fun and challenging post jam game. Great Job!