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Jack Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1365 | 3.133 | 3.133 |
Presentation | #2322 | 3.000 | 3.000 |
Overall | #2429 | 2.889 | 2.889 |
Creativity | #3573 | 2.533 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Player is a literal Dice that can roll and his Main weapon switches randomly
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Neat game, good job!
This was fun to play. For some reason having big bullets in a game like this one makes the shooting feel good. nice game!
Pretty sick game! Very Hotline Miami-esque, and that's a compliment! Played at https://twitch.tv/hedgein <3
A simple, but very well-rounded concept. Good job in making this in 2 days.
A polished and well made twin-stick shooter, I always like these types of game and definitely liked my experience with this one. Congrats on completing the jam !
pretty alright. could definitely add some more sounds for getting hit or an ammo counter, but a very competent top down shooter. well done! Also a fan of the name, haha
Overall ok.
The Gameplay is very simple, the Weapons arent too different mechanically, and it felt more like going through a cycle than random chance. Art and Music was nice.
Overall to improve: Change the weapons to differentiate more. Have the Shotgun knock the Player back, add Bulletspray to the Machine Rifle, Spray to the Shotgun.
Enjoyable!
Good job.
This game is a bit short, but overall really enjoyable and the art is nice.
I dig! Great work with the art and music, too.
First the praise: the concept of a dice wielding guns that transform randomly when the magazine is emptied, while fighting casino appliances and objects is quite the idea, one that could definitely be expanded upon. It has custom art and music, and the sfx adds to the experience.
Second the criticism: it requires a more explicit explanation of how the game plays, a remaining ammo counter and a more visible indicator or sound cue for when the player takes damage (besides the health bar going down).
Cheers!
I understand that the "roll of the dice" is applied by the player being a dice and changing the weapon randomly. But I think the game needs to be more self-explainatory with that.
How does the dice just "rolls" and changes the weapon? How much time I have before my weapon changes again? Maybe a bit more animations and polish could help.
But overall, it's an interesting concept, and I had fun with the variety of weapons. Good luck!
Cool game! I like how dice turns, that's epic