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Cube Logic

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A member registered Jun 11, 2021 · View creator page →

Creator of

Recent community posts

Amazing, feels good and has a lot of polish, solid entry!

Really cool game, the kind of tower defense really fits the theme, although I didn’t like that much the clicker aspect of this

As others have said amazing execution of a great idea, it’s polished and clear, I would only say that the main mechanic of wiggling the mouse or other mechanics of minigames I less liked, but the feel was good overall

Not bad! be happy that you’ve finished the game and don’t be too hard with yourself

A very cool mechanic, and a very literal implementation of the theme, love the tutorial and it’s introduction to mechanics

Thank you!

Thanks!

Thanks!

Thanks a lot, tutorials are definitely something I should’ve put more time into, if it helps, I added a video doing a full walkthrough if you get stuck, and you can also press “p” to skip levels!

Very minimal and feels like trivia but with numbers, very cool, although I found menus and the timings of beats very confusing at the start

I don’t know why but I found that so funny, great game

A very fun game and great idea, I liked the music a lot

Thanks a lot!

Fun game and great art and music, although spamming clicking is not the most fun, I wish it was tap and hold or something better for combat

Satisfyingly simple

Really fun, makes you really micro manage everything, great concept

Basically that is Severance the game, I don’t understand why my brain likes to organize numbers this much

Ah windows pushed a new update

Love the style, despite the gameplay being kind of simple it is fun and addictive

Oh perfect, a backstory for DOOM

Just unreal how much polish this has for a jam game

What an amazing game, the idea is super creative and it has such a charming style, I wish it was more chaotic though

Thanks!

This has such a good style, it’s gameplay is not bad but it was missing a lot of feedback from specific interactions just to be clearer

This has great art and music and the idea is solid, but for these kinds of games I wish it just had a lot of juice, screenshake and cooler effects as well as more health and knockback to enemies

Feels like a really good platformer/parkour game, impressive that it was made during the jam, I wish it had checkpoints

Great concept, although I’m not a big fan of clickers the art is nice and unique, would be so much better if you went all out with the rhythm genre rather than space spamming to attack

Genius, I applaud your brain for this, how did I not see games like this before?

Thanks!

Totally! Level design is the one area I regret not spending more time on, thanks for the compliments!

Thanks a lot! just told the musician about that!

Hey, any chance you could try again? Ignore the on-screen prompts and see the Ability Keys in the page, I’ve also linked a youtube play through, sorry for that bug!

Thanks a lot for playing and for the feedback! I could sum all the problems to the level layout being rushed and the guides being terrible, it was totally out of order I wish post jam we would have more time to fix this, but I hope the general direction of the game is at least promising as an idea!

A simple game, with a very good narrative implementation of the theme, really liked the art direction you went on the second iteration

Hey, any chance you could try again? Ignore the on-screen prompts and see the Ability Keys in the page, I’ve also linked a youtube play through, sorry for that bug!

Such a creative take, props to the sound designer and artist it is so satisfying

Thanks a lot! And again sorry for the prompts, such a silly mistake because of the last minute changes

Thanks a lot! And sorry for that, some last minute level design changes that messed up the prompts and camera

Hey, please see the first picture to the right of the page to see what keys to press, I’ve also left a video showing a full walkthrough if any of you get stuck, sorry for the bugs!

Hey, please see the first picture to the right of the page to see what keys to press, I’ve also left a video showing a full walkthrough if any of you get stuck, sorry for the bugs!