Fun game! The attacking did feel a bit delayed, but its still nice! Nice job!
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Slime 'n' Dice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1917 | 3.171 | 3.171 |
| Overall | #2096 | 3.012 | 3.012 |
| Enjoyment | #2145 | 2.805 | 2.805 |
| Presentation | #2212 | 3.061 | 3.061 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You attack via hit dice dnd style
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
i found a bug when i went to 2nd floor my character turn invincible even after i tried to die. the walking speed makes the game kinda hard to hit an enemy which make me to have got hit by the enemy to actually damage the enemy. but overall pretty neat game :D
Neat little game! I liked the music. I enjoyed how the player character zipped around the screen. Attacking didn't feel as good, but I think this is a great start for this type of game. Nice job.
Nice game! Attacking does feel a bit weak, especially with the small attack area, but still nice.
A pretty cool little game, with a good amount of content. I think the game looks great, and plays pretty well. My only suggestion if you were to expand on this is to add more juice. Some sort of damage dealing sound, a taking damage sound, and maybe a little more visual indications of those respective things would go a long way and make the game feel punchier. Overall though the game is fun and has potential.
the game is quite fun but i felt it could have been better
maybe changing the walkspeed, attack range and damage system could have made the game better
it still has an interesting concept and i think it could have been implemented another way
i still feel kind of confused on how to write this as i just dont know whats wrong with the game; it just felt boring
still, the concept is kind of creative and the game could have been better
fun gameplay ) I’ll play your game on the stream again. Please give my game a try if you have some time!
Really fun! Really the only annoying things are the projectiles and the small attack area, but a creative concept!
Fun little game, sometimes had a glitch where on a new level the player character was hidden under the map but could still collect items attack, and get hit.
I really liked the inclusion of the sprite head as a death indicator and that the potions will bounce around when you hit max HP.
Biggest gripe though is when moving fast everything gets jittery and is a bit hard on the eyes. Overall great game and use of the asset pack!
I like the style and the idea is rather fun. The area of the attack being so small is a bit frustrating though. Also, some of the projectiles that hit me left me with the feeling I was taking damage continuously, but maybe it was just because they didn't disappear.
A fun little game! My only gripe is that the attack is pretty small, which makes hitting stuff quite fiddly.
The music is great in this one! i wish the camera was zoomed in a bit or the screen was bigger so that i could see everything properly and so the floor would stop flickering. Also it would improve it alot if the attack direction was the way you are pointing with your mouse, and a visual way to see the attack cooldown. Great job all around, this was really fun!
Nice Game, and it plays real smooth.
Like the multiple dice mechanics.
If I have to give some feedback, You can reset the dice to basic one, if you run out of the dice you are currently using. Or at least give a feedback that its empty. It feels like a bug if you hit a enemy and nothing happens(if player doesn't notice the he's empty).
An indication for the damage received by player will also be nice.
P.S. Also got that invisible player character in level 3.
sadly there were a few glitches, but the game was surprisingly hooking, given that you technically don't have control over how much damage you do. but being given the choice between multiple dice added a touch of strategy, nice! also a very good decision with the d4.
dying felt pretty pointless though. i just tanked the final boss and ran back down when i died. maybe the levels could reset on death, but then you'd need to adjust the difficulty, i think.
Great job! Loved the concept and can definitely see potential for this game to be fleshed out after the jam!




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