Fireballs can be a bit annoying but i like the different dice for the damage (Reminds me for some reason of D&D)
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Slime 'n' Dice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1917 | 3.171 | 3.171 |
| Overall | #2096 | 3.012 | 3.012 |
| Enjoyment | #2145 | 2.805 | 2.805 |
| Presentation | #2212 | 3.061 | 3.061 |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You attack via hit dice dnd style
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Really fun and well executed. My main complaint is the fireballs don't damage right away so they just block the player from moving which can get tedious with multiple sources in one room. It would be cool if the different dice have different animations, but that's not a complaint and just an idea for you to develop this more.
Also, I'm a sucker for a good collectathon which this balances well with the usage of what you're collecting.
Edit to add it would also be nice to attack in any direction.
So far this was the first game jam project that let you choose different dice to try to get higher attack rolls on mobs with more health, however without having an indicator of how much health mobs have, it was just guessing. I also noticed the fireball from the mage would hit the players collider, make the player get a bit stuck, and not delete itself. Some form of hit indicator would have been nice as well so you can tell if you're taking damage.
Critique aside, really good project for this game jam.
good prasentation, cool concept, good execution, really enjoyed it
The core combat concept was great and with a bit of polish it would have been perfect. I would have loved it if I was able to attack upwards.
Very fun. Music, visuals, and sound effects are all great. My character disappeared or something after I went down the first staircase
You can easily get stuck on enemies or walls and die because of it. Combat was surprisynly fun!
Super fun game, I love the idea of using dice as weapons, if you go on with this Id love to see different dice acting as different kinds of weapons!
Super fun game, I love the idea of using dice as weapons, if you go on with this Id love to see different dice acting as different kinds of weapons!
Cool concept, although it kind of feels like the different dice don't really matter. As it stands you don't really know how much health enemies have so I just sort of used whatever dice I had at the moment.
The idea might make more sense if the dice did different things, like a d6 is a projectile or a d20 is a big aoe. Just something to make using the dice an actual decision. Obviously making all 6 dice included unique would be a lot of work for 48 hours but even if there were only 2 or 3 I feel like that would go a long way.
I enjoyed the game because of the idea and main mechanic, despite the frustrating presentation and controls. Aiming and moving are very frustrating and hard to control. Maybe the game would be better if one could attack in all four directions? And having it tile-based and perhaps even turn-based would be nice improvements.
Despite some slightly frustrating aiming, the game is a clever idea that is well executed. Everything does feel a little small which makes some of the combat feel a little less exciting that it could do, but it's still fun!
A nice game with a very original and fun concept which would be very fun to play if given enough time. The idea of saving your dice add some strategy to the mix . One problem would be that you can't attack up and down. More freedom on where you could attack would be nice. You focus more on getting to the right position than the actual concept of the game. Even with that, it's still a very creative game. Good luck on the jam!
The art is nice and I like the concept, but the aiming doesn't seem to work and the wizard enemy is a little annoying with their homing fireballs with Collison. Pretty fun overall!
Attacking up and down would be nice. Super fun concept. I'd love to see this fleshed out into an actual game.
Overall a really fun game. The movement was a bit quick and I found that I couldnt attack down or up but the overall concept was really good. I would also add feedback when you take damage. I didn't realize I was taking damage until I was close to death
The game is cool!!, I found a bug that when you go threw the wooden door mi character becomes invisible. Overall the game is nice!!




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