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GhostWave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2292 | 2.743 | 2.846 |
Overall | #3071 | 2.644 | 2.744 |
Creativity | #3234 | 2.668 | 2.769 |
Presentation | #3422 | 2.520 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game fits the jam by using dice as the key-scaling mechanic for both the enemies and the player. The "roll of the dice" determines how you scale up
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Neat! You can't skip on sounds, it's super important to give the player feedback. The ghost sprites are super cute!
The limited number of projectiles makes the game interesting! Nice job!
Well, that was fun.
Like a lot of fun.
After a few tries, made it to wave 8.
I love the concept and the idea.
Can't really say there were any cons. I would've preferred faster projectiles but I'm sure that was a design decision. The melee could've been visually clearer too. Or maybe an SFX to confirm that I was actually hitting the enemy.
Overall tho, this was a great game! Good job!
I like the idea of random stats after each round, adds a flavor to each play-through. I can see the concept being developed further into a simple game like vampire slayers.
Well done!
Overall solid game.
I really like this Art Style and the UI Design on the Title Screen. It looks unique.