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A jam submission

HolonomyView game page

Explore the non-euclidean surface of a die, using the effects of holonomy to solve puzzles.
Submitted by Fuzzyzilla — 11 hours, 12 minutes before the deadline
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Holonomy's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.6034.603
Creativity#34.6174.617
Presentation#74.7344.734
Enjoyment#104.4574.457

Ranked from 94 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
I incorporated the theme of dice by designing the player as a die pip and the levels as cubic dice which must be navigated. The user's primary interaction with the world and the focus of the game's mechanics is through rotation of space, hence roll of the dice.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 72 to 53 of 72 · Next page · Last page
Submitted(+1)

Really amazing. I'm so curious about how you present 2d game in 3d space. There must be some brilliant technique behind the scene. Just rotating the interactable 2d objects(they are apprently more than just textures) is already beyond my imagination. 

Developer (1 edit) (+2)

Thanks!! I did it using render textures ("Viewports" in Godot, the engine I used) . I laid out the faces of a cube in a 2D scene with 2D physics, and designed everything there, with a Viewport rendering the whole span of all six faces to a texture. I then used this to texture a cube, being very careful to match the UVs of the texture to the correct faces. The camera following the player was a challenge, as I had to project the player's position in the 2D space onto a position in 3D space that matched where they were visually, and figure out which direction it should be oriented such that the camera's "down" direction matched the player's - whichever direction that is at the given time. As the player moves from face to face, they're warped around to the correct locations and their orientation is changed appropriately (warp zones are seen in blue below! Each has their own transformation matrix representing the effects on the player's orientation when it's passed)
It was a fun challenge for sure! Level design was mind-bending given that everything was laid out flat, but I think I managed to come up with some neat designs in the end :3
Here's a preview of what Level 6, "Circuit," looks like in editor with this technique.

Submitted(+1)

That's so cool! Thanks a lot for sharing the interesting technique <3

Developer

HOLY HECK

Second place, thank you to everyone who voted, I am so excited!! THANK YOU!

Submitted (1 edit) (+1)

My only question is HOW? This is the most polished, great, epic, amazing game I've played from a jam, and you submitted almost 12 HOURS BEFORE the deadline. This is just insane stuff, and I can't beleive how great you made this immediate 5/5 on everything, super well made game!

It reminds me of a nitrome mobile game I played a while back called Flat Pack, as well as a game I made a month ago lol (Except yours is way better)

Developer(+1)

I'm glad you liked it, thanks for the rating!!
I looked at your game and the Flat Pack one, it's interesting to see that people have had ideas like this before! I enjoyed your idea of going off of the edge of the cube. I was partially considering expanding this project and writing my own engine for it, though now I know there are similar games out there already that I should steer clear of :D
As for submitting it 12 hours early, that was just an early build in case my internet or itch went down before the deadline x3 This took me every minute I could get!

Submitted (1 edit) (+1)

No, no totally expand on this game! Don't be discouraged by what others have done. it was your original idea, and don't let anyone tell you otherwise. Your game is unique and awesome, and you should keep working on it, because after all, it's amazing!

(+1)

This game reminds me of a toy that I saw in tabletop or toy shops, I don't remember what the name was. But I know that it was like a "3D" labyrinth ball, that you could solve by moving/turning it around. And this game has a similar vibe. The minimalistic style with the interessting  mechanic and playthrough had catched my attention.

thank you for this experience.

Submitted (2 edits) (+1)

At first, I was not sure how this is non-euclidean, but then the "This Way Up" happens.
The level design was superb, everything is really pretty, environmental change with just a few color and effects.
Finally found my place as a pip :D

Submitted(+1)

I really liked the ambience and the overall aesthetic of the game! The controls felt smooth and fluid and they made exploring the levels a joy. (I also really appreciated how unique and different they felt from one another!) My favorite was Forest :)

I did feel that the difficulty curve was slightly off. I completed the early levels without really having to think of how to solve the puzzle, while the last one ramped up in difficulty quite a bit. However, the final level also had my favorite moment of the game, gameplay wise, when you jump around a corner to find that gravity is suddenly rotated 90 degrees (you have a gif of this on the page). It felt like that aspect of the game suddenly clicked for me when I did that. Maybe you could put it in one of the earlier levels as a teaching moment and then use it as a component mechanic of more complex puzzles later on? Just a suggestion.

Anyway, I really enjoyed the game!

Developer

Thanks for the thoughtful feedback!! I'm glad you enjoyed :D

Submitted(+1)

Amazing game. One of the best and most creative in this jam.

Submitted(+1)

Thanks for the subwoofer test!

Developer

x3
it's for the a m b i a n c e

Submitted(+1)

Beautiful game! It looks so good, mechanics were fun, controls were smooth, and love the level design the most! Keep it up!

Developer

Thank you so much! Glad you like it :D

Submitted(+1)

As a jam-game, it’s almost perfect (subjective opinion of course :-) … ) – The fluid movement, the little squish on the dot when jumping, the cohesive art-style, the sound effects … it just all blends together so well.

The idea is also one of those once where once you see it, it should have been obvious, but you also know not everyone would have come up with it.

The only negative points, and I strain to come up with something, is that the last (or next-to-last if the ‘thank you for playing’ level is counted – which as an aside, reminded me of ‘Manifold Garden’) can get a little tedious. Since I messed up near the end, then have to go all the way back, and repeatedly, despite knowing what to do there.

I also think that if you want to expand on this later, you might want to add another gimmick/thing as well, as I think the sorts of puzzles you can make with this may in the end be somewhat limited.

Developer(+1)

Thanks for the thoughtful feedback! In terms of expanding it later, I think you're absolutely right. It was a challenge to come up with levels as is, and I think if I added many more I'd run out of interesting things to explore. (However, I noticed immediately after submitting that the way I wrote my code actually allows the player to go inside the cube as well if I made some sort of hole in the face of the cube, which could have been cool!) Thanks again for playing, glad you enjoyed it :D

Submitted(+2)

Just brilliant throughout - each level had such a well realised atmosphere and feel, with some wonderful ambient sounds and great use of colour and simple geometric shapes which somehow made the six faces of each die feel like an entire world to explore. Particular highlights for me were Forest., which felt warm and welcoming and was just a pleasure to navigate, and Circuit., which with the flickering cube felt very creepy and dangerous. 

I'm terrible at visualising things in 3d so can't even begin to imagine how you'd do the level design for this, especially since it's so good! Levels were all completely unique feeling, with a clear focus on a particular mechanic or quirk of the concept (Freefall. stood out for this!).

Absolutely loved this from start to finish :)

Developer(+1)

Designing levels on a cube was definitely a challenge! In-engine, I set it up so that each face of the cube is layed out side by side in 2D, so picturing how they all fit together was a brain burner @~@

Thanks for playing and for the kind words :D

Submitted(+1)

This is really similar to an old Armor Games game I played that works in a similar way.

Submitted(+1)

This game is absolutely gorgeous! The level design was mid-bending, and very impressive considering the time limit. I thoroughly enjoyed this experience <3

Submitted(+1)

Wow, this game is absolutely stunning. I'm honestly blown away by how good this is. The minimalistic art style and the ambient sounds are so wonderful. The platforming is also super clean, with the controls feeling very responsive, and not to mention the small squish when you jump is such a great touch. Really well done!

Submitted(+1)

Small scope, high polish, on theme, and very creative - a perfect fit for a game jam!

Submitted(+1)

the controls were a bit fiddly but well done overall. I’ve seen a similar concept in a gamejam but this has a lot more polish

Developer

Thanks for the feedback! Anything in particular you'd like to see changed about the controls?

Submitted (2 edits) (+1)

maybe rotating the camera would work. Whether it’s letting the player rotate it or have the camera rotate as the player approaches an edge, or showing where the player will land before they jump or all them combined. The thing I found with this kind of game is guessing where you’ll go next feels a bit fiddly sometimes. It’s understandable if learning the layout of the levels is intentional. But guessing a jump can be a little frustrating from time to time. It’s a solid entry, overall. I like the rain idea a lot as well.

Developer

Woah, thank you very much for the thoughtful response! I agree that the camera could use some work, especially in levels like Maze where you have to make jumps around corners. I'll see what I can do, and add that to the list of post-jam fixes! Thanks!

Submitted(+1)

This was really enjoyable to play, we love the simplicity and the tone you created. Great BGM and fun gameplay! We left you a rating, feel free to check out our game too!  

Submitted(+1)

This is my new favorite game of the jam so far. Congratulations!!! This is honestly amazing.

Developer

Thanks, I'm honored!!

Viewing comments 72 to 53 of 72 · Next page · Last page