I have no idea what's the message but I love it! You are definitely not a loser, Sir.
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Molt (#6 Jim Jam)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 4.226 | 4.226 |
Overall | #6 | 4.000 | 4.000 |
Mechanic | #9 | 4.065 | 4.065 |
Atmosphere | #12 | 3.871 | 3.871 |
Technical | #12 | 3.484 | 3.484 |
Story | #13 | 3.323 | 3.323 |
Sound Effects | #16 | 3.452 | 3.452 |
Music | #19 | 3.484 | 3.484 |
Graphics | #38 | 3.355 | 3.355 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The story is great, the art is simplistic but good, the theme is spot on, and the gameplay is amazing, overall a really great game, and it is really polished, awesome work :D
I believe there's not a lot to improve here. It's really original, well thought and really well executed. The animations and the controls were excellent. Congratulations!
Graphics were simple yet elegant.
Theme thought out and explained.
The mechanics progressed you through stages.
The sound and music selection was fitting.
I kept going all the way to the end? Renewing? Anyway. It sucked me in that far.
Really chill game, loved the atmosphere and the intro was great, it was really a look in to our human emotions! Graphics were simple but did the job, I didn't like the limited field of vision at the start, it made it really difficult to find any of the blue or green dots. Music was fitting and the soundfx were limited but effective :) Nice job bud.
I absolutely loved this. I knew I would as soon as I saw the title screen transition into gameplay - very clever. I was confused at first, not being able to control direction, and thought I was just going to die helplessly... and then the shift into encouragement and rebirth... it hit some feels! For such a simple visual style, it really pulled off a serious atmosphere. I think I played this game longer than I've played any others. The gradual power upgrades were super interesting and kept me wanting more, the movement was really satisfying, and there's a zen-like quality to it. The only faults I could find were... maybe it's not quite challenging enough, and that once the enemies lock onto you and charge, there's nothing you can do to avoid them. I'd love to see this creature keep evolving into something even more powerful. It reminds me of the game 'flow', but somehow.. with more substance. One of the best so far, thanks for the experience.
Thank you for your kind words and informative feedback. You were right about the game not being challenging enough, I didn't manage to add more complex stuff such as enemies causing side effect like invert control, slower and faster etc. Regarding the enemies that chase you, they are slower than the snake so you can actually escape them like shown in the tutorial. After many jams I have participated, Im super happy to finally have created a gaming experience for someone. You made my day Daniel!
Very cool concept with biting your tail to grow powers. Kept me curious what the next power would be. A bit slow-paced at first, but gets better once the shadow is removed.
That's true, and the more you use them the faster you know if something works or not. Still, being able to draw something for an intro scene like in your game is really cool too! Im on your game, and its good to know that you will definitely publish it so I can go a bit more elaborated with my comment.
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