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Extrone

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A member registered Aug 12, 2017 Β· View creator page β†’

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Thanks for playing and glad you had fun πŸ˜„. I'll make sure to add that in the post jam version.

Thanks for playing and for the feedback, glad you liked the Visuals and the Settings πŸ˜„.

Haha, Thanks πŸ˜„. This is like my 15th jam game during the last 3-4 years, so I think I've become really efficient at doing this πŸ˜….

Really glad you liked it. and I will try to release it as a full game, no promises though πŸ˜…. I have a couple other game modes in mind, which I will add for the post jam version.

There's an option in Settings -> Game to toggle the FPS counter.

Thanks for playing, glad you had fun πŸ˜„.

A counter for the missed shots would be really nice, I'll make sure to add that in the post jam version.

Thank you ☺️

Haha thanks πŸ˜€, And Thanks for playing it again 😁

haha, Thanks πŸ˜„

Thanks for the detailed feedback, πŸ˜„

I have little to no experience with VR Development. So, no πŸ˜…

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I would like to submit these two games, hope it helps.

https://extrone.itch.io/pheonix-heavy
https://extrone.itch.io/neolite

#BlackLivesMatter

Thanks.

glad it interests you πŸ™‚. But the game is not available on steam.

Thanks for playing and making the video, really glad you liked it. And also thanks for the amazing feedback πŸ˜„

Wow, that was really good. It was really fun to play, the concept was simple to understand the game feel was great.

It was fun to play. It had a lot of features and stuff which was cool. The sounds were good, the art was cool.

Certain things I noticed that could improve the game:

  • Q and E to rotate the player is really had, using the mouse to rotate the player would make it sou much for easier to control.
  • When the game starts, the player is displayed in a rotating motion, I noticed that he can also be rotated by dragging the mouse. The problem is when I try to rotate by dragging, the other rotation motion tries to counter it by rotating the other way. maybe you could turn off the automatic rotation while dragging and turn it back on when the drag is finished. (same with the map in the help menu)

Other than that this was a cool game, which was fun to play.

I guess I'll try it, but I can't rate it since there is no option to rate it for the jam in the page.

This game was not submitted to this Jam?

Thanks for playing and for the feedback, really glad you liked itπŸ˜„. I agree that the game was a bit cluttered and confusing. I'm gonna try and clean it up for the post jam version (if I find time to work on the post jam version πŸ˜…)

Thanks for playing and for the feedbackπŸ˜„, I will check your game out soon.

Thanks πŸ˜„. You mean just use the Intense music all the time?

It's fine, I kinda went overboard with the graphics πŸ˜…, Thanks for trying again.

Thanks for tryingπŸ˜„, Did you try to lower the graphics quality in the settings?

Really glad to see another Unreal Engine game. That was a really fun and kinda challenging experience. Don't tell anyone that I looked at the cheat sheet😁. The level design was super cool and creative too.

Also if you want to reduce the file size, you can delete unused assets before packaging. Or if you think you still need those assets for maybe later use, you can move them all to a folder and exclude that folder from getting packaged. It can be done in Project Settings under the packaging section.

Overall it was a really cool game, great job πŸ˜„

I like blueprints, but I've made stuff with Unity and C#. Sometimes I mess around with other languages like JavaScript and C++.

Personally I like using blueprints mainly because of how easy and fast it is to get things done. It really helps in fast iterations since there's basically no Compile/Build time.

I mean like like typing code, but blueprints are just more convenient for me. It's limiting sometimes but it's nothing major. Or if it's something major I could use C++ for that.

I used Unreal Engine 4 and Blueprints (which is basically a node based version of C++). The reason being that it's what I started game development with and I think I know it really well since I'm using it for about 3 years now.

It was a pretty fun experience. you nailed the game feel, the shooting felt really good. I was confused about the movement but after reading ( in the game's page ) that you're actually moving the whole level and not the player, it made sense.

The particle effects, hit feedback, sounds and camera shake made the experience a whole lot better.

As others have mentioned there was no end goal to the game, there was nothing to keep me playing it. A score system, just a simple enemy kill counter will make the player keep playing.

But for your first game jam game, this was a solid entry. Good Job πŸ˜„.

Thanks, will check it out soon πŸ˜„

That was a cool and weird game πŸ˜‚. Really had fun playing it πŸ˜„.

The shooting and movement was really good.

That was a really cool experience, really loved the glitchy art style of the game. good job πŸ˜„

The dll error might be caused because I didn't include the prerequisites for the game ( that if necessary will install the required stuff to run the game correctly ). But most PCs already have them so I excluded them from the files to reduce the file size.

The actual .exe file is just hidden in the same folder, I just hid it and made a shortcut because the actual exe file name is different from the game name πŸ˜„.

Anyway thanks for the info πŸ™‚

thanks πŸ˜„

sorry for late reply, just woke up, will play your game today πŸ˜„

Thanks πŸ˜„, just woke up, will check it out today

That was fun cute little game, really enjoyed playing it πŸ˜„

Thank you for playing and thanks for the feedback πŸ˜„. Yeah, the art direction was not great, The whole level was rushed at the last 30 minutes (I should've done it earlier πŸ˜…). I'm gonna try to make a much better post-jam version of the game. Thanks again πŸ˜ƒ

Just played it πŸ˜„

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Nice and simple game for a game jam, had fun playing it πŸ˜ƒ

I honestly didn't know what to say about this game πŸ˜„. It was really fun and funny to play.

This game was simplistic and really creative, great way of implementing the topic. really had a fun time playing it. The visuals and the sounds were really nice. Also the pacing of the levels were really good too. Thanks for sharing this game πŸ˜„