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A jam submission

RiftshockView game page

Space Shooter
Submitted by Extrone (@extr0ne) — 1 hour, 29 minutes before the deadline
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Riftshock's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#21452.9814.000
Fun#29332.4603.300
Overall#40802.1622.900
Originality#53811.1931.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You and you're allies were conducting an Intergalatic travel, but during this process, you're allies lost control and turned against you. I think 😅

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

(+1)

I love how you have a full settings page lol. Very fun and smooth game, doesn't reallly fit the theme but ah well who cares anyways.

Developer

haha, Thanks 😄

(+1)

I like the idea of the weapons being out of control. I think you should have focused on that for the theme, as opposed to the story of the player's ally's being out of control.

But the weapons in this game always feel in my control. Once I memorized the colors, I always picked up the upgrades I wanted and left alone the bombs i didnt like. Since even the base shot is a 1 hit kill, I found it was better than the slow moving bombs.

Also I never found a use for the dash. The player is already fast and responsive. I could dodge the enemy fire as long as i saw it coming (which is a bit hard since my lasers and theirs are the same color.) The dash just made me go out of control.

Developer

Thanks for the detailed feedback, 😄

I like the idea of the weapons being out of control. I think you should have focused on that for the theme, as opposed to the story of the player's ally's being out of control.

But the weapons in this game always feel in my control. Once I memorized the colors, I always picked up the upgrades I wanted and left alone the bombs i didnt like. Since even the base shot is a 1 hit kill, I found it was better than the slow moving bombs.

Also I never found a use for the dash. The player is already fast and responsive. I could dodge the enemy fire as long as i saw it coming (which is a bit hard since my lasers and theirs are the same color.) The dash just made me go out of control.

Submitted(+1)

Nice crunchy game feel and graphics. Like others have said the connection to thetheme as a bit... loose

(+1)

Sleek game! I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)

Submitted(+1)

Gorgeous aesthetic! The power ups feel very good. The connection to the theme is a bit of a stretch... but great work!