RIGHTEOUS RESURRECTION!
this is a very charming game!
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Snake Infibite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Effects | #7 | 3.636 | 3.636 |
Theme | #11 | 3.939 | 3.939 |
Music | #15 | 3.576 | 3.576 |
Overall | #29 | 3.485 | 3.485 |
Technical | #33 | 3.152 | 3.152 |
Atmosphere | #41 | 3.152 | 3.152 |
Mechanic | #42 | 3.364 | 3.364 |
Story | #47 | 2.212 | 2.212 |
Graphics | #90 | 2.788 | 2.788 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
this is going into my Jim Jam 2 gems. seriously for your first game you deserve some respect for it.I think if fix some of these bugs like glitch platforming and make some more random patterns this game can become you first good game for your portfolio.
sometime if I jump and land on the ground or on a platform the snake make a little bump. it happens when two colliders overlap. and because it is unity it want to fix it by bumping the snake a little bit up so that the snake doesn't get stuck into the ground.I don't know if the fix is by changing something in the rigidbody component or in script.
I liked the inertia when moving a lot. Something really satisfying about being able to catch the edge of a platform and 'roll over' it if you don't quite make it. Air control as somebody else said would be great, i'd like to be able to jump the one cube platforms without having to go back and forth for the momentum. I really liked the graphical work too! That parallax :) Would also be nice to go and backtrack to a previous section. Bit more of an invincibility window after death would be good too. Great submission!
Thanks for your feedback dude! Appreciated :) I agree with your comments too! The "going back" thing was kinda done on purpose as I'm actually destroying the level as you move along to stop the performance bottoming out, since the level is infinite, if you do well it could get slower as you go along xD
Thanks Jay! The control scheme was pretty much designed to make you use your own momentum to jump forward, I know this can be annoying when you die and get stuck on an enemy though so I was considering adding temporary invulnerability for that. I guess I could add a little bit of air momentum, but it wouldn't be a lot though as I don't think it fits the control scheme, might make it too easy which could make it boring :) But thank you for your feedback!
Invincibility would definitely work for enemies. I was also thinking of when you're next to a wall you want to get on top of. Being able to move those few pixels to get to the top would make all the difference. You make a good point though, you definitely don't want to have it spoil the momentum mechanics.
Great music and I loved the momentum mechanic. It was fun and added a nice twist to the platforming genre. Levels were interesting for (iirc from the stream?) being procedurally generated-ish. Great job.
Really cool game, you need some time to get used to the controls, but when you get it's cool to play, i liked the "can't move in the air" mechanic, but the level design doesn't fell to fit this type of control, i die a lot because i can't get enough distance on jump, but later you get used to it and manage to progress normaly.
Amazing music, fits a lot the "desert" feel, sound used when die really cool too.
Damn, i feel bad saying this after reading all this comments, but i did not like it =S
The controls are too cluncky, i understand that maybe you were going for a "super hard" feeling, but it is not for me sorry. Sounds and music were great tho.
Honestly i got pretty mad at the beginning and kinda rage quit lol, after some hours i came back and managed to do way better, up to 110 points. Still i would love to have at least a little bit more air control, specially for when you die and you respawn almost besides an enemy.
I know this was your first game so i apologize if i was too blunt in the first comment =S
At first I was very ragey but then it got very relaxing and I became in a trance of score. I can see how you implemented theme of Ouroboros of not only Egypt but have player in infinite trance. The score must go higher!
Rated, just had to switch browser to make a comment lol! If you wanna see my thoughts see my comment on the game's page but all in all great job on your first game!
Lovely music and sound effects. I appreciated the technical side of the game: the controls with momentum of the snake and the level proc gen. At around 100 points the levels start to look a like, like I know bits and pieces of the map and how to get pass them so that helped to get further in the game too. I ended my 3rd run with 220 points, and it was when I don't think there is anything else I can learn to be better at this game. That said, Im curious if my score makes it to the leaderboard haha. Overall, great work for your first game jam refraction!!
Atmosphere 10 outta 10
Hit the theme on the neck with the player
Cool controls
The game is interesting, overall fun. The control of the snake is neat!
Music was thematic and catchy.
The sound effects were hilarious.
The game was hard. Seemed like the rolling had some inertia which was a nice touch.
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