Very cool character designs, I say this game looks like a winner! I enjoyed it much and it is inspiring.
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Woah that is really trippy, just tried it and it looked like the words were stretching.
I was hoping light in the moments they are here would have some effect, but clearly
drugging the player with intense motion is a much more effective message
Thank you wormius! I do have plans for this character and I don't want to leave 'em in the dark.
I composed the music first-thing, drew the splash screen second, then started the core game about
an hour in. Ambriel may be introduced at a later time, for now I'm applying what I learned from
this jam into refining the first jam I'd ever did.
Hmmmmm... I found this awesome!
The little guy is literally blazing across and I got the Winner! text and fell into the void XD
I also checked out your video link to building your entry via-livestream and threw you a follow.
For a seeecond there, I thought you had awesome drum and bass music in the game but that was your stream music lol
Welcome to itch saricden!
I like it, it's a fun ma'thousand game.
I tried to hack a little bit and spam one side
but it just didn't work out when google wanted
But for real though, awesome job!
The highest I made it to was only about 7, luck just
wasn't on my side 3':
I tried this earlier and this is a fun idea, especially if
M/J played it against each other. The only sad thing is
I had to play it alone lol XD. Maybe if you toy with AI
it would make for a good challenge.
Only tidbits I've got is I wish blake and whitley landed
on the platforms on their exact edges instead of kinda-in the middle as
it was hard to gauge when it's safe to jump.
You hit it spot on! It got very challenging
and I was anxious to clear lines knowing doing
so will turn the game upside down for a moment.
There were some small bugs like rotating a long brick
against the wall would make it get stuck and the
game not restarting on defeat :'( XD but nice work!
I think it's a cool idea!
I really wanted to keep playing on through your levels but of course 3 hours XD
The idea that each of them moves one-for-one, I was trying to press both wasd
and arrow keys to move them thinking they're independent. But if you like it,
maybe a move limit (e.g. moves left) would be an interesting expansion.
My clear time was 1 min 45. Nice concept! It gets
fun and chaotic when there are tiny bubbles everywhere.
Just for a little feedback, I feel that turning/overall control
of the character could be more fluent or flexible.
Interesting! I like that you have the footsteps tracking behind the player and the little noises it makes.
I found that if I run against the edge of the screen, I can't move away from it until an equal amount of opposite direction is held.
Phew, I am sorry but it takes so much of a while to clear wave 10, that I had no will to go on with wave 11 and above as the upgrade multipliers were extensively high. There was an unknown bug that would reset my currency count back to 10 whenever I died on wave 8-10, I'm unsure what causes this. I played so long I got violins stuck in my ears. I think if you're going to have a fire rate upgrade it should be held-down and not semi-aauto.
Overall, great job and was a time sink I don't want to take back. hehe :3
went back into challenge mode 38 3 26 :]
Idk, it seems that in challenge mode when I click to place
a block under Goon it stops them in place.
*edit: ohhh never mind you use the arrow keys to move them.
P.S. NEVER ENDING!
Programming is super easy to score or maybe I'm gifted for c# "the way of music" lol. Good attempt in writing the words out but I think you should use a text object for that, unless it's yo'thing then it's all good. Clicking green neutral blocks seemed to completely stop the character and the last minigame is hype and exciting. Good work!
P.S. FELLOW CONSTRUCT USER! <3