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A jam submission

Goon's Game-makerView game page

Submitted by Sprazzal
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Goon's Game-maker's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#92.3752.375
OVERALL#102.1672.167
SOUNDS AND MUSIC#102.1462.146
INNOVATION#162.0422.042
THE EXPERIENCE#162.0632.063
VISUALS#471.9171.917

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Amazing i love the way you put every step of making a game into the game, my favourite part gotta be level design ;)

Submitted (2 edits) (+1)

It's a really entertaining mashup of  mini-games.The first mini-game could be a pretty addicting mobile game by itself.

In the first mini game I got a bug after hitting 2 yellow blocks one after the other.in which the player went off screen and the camera couldn't catch up.

The second and third mini game are also pretty fun.It would have been useful to get a mini game select screen to play only a specified mini game though,but that's just a small nitpick(mostly wanted that because I found the first mini game really addicting :D  )

PS: my high score https://gyazo.com/6816731d01ed4d9e70a6b289e3f96f0b

Developer(+1)

Thanks for the feedback! I did think about addressing those issues but unfortunately I’m using Construct 2 which has a limit on how much code you can write with the free version and fixing other stuff was just a higher priority. Glad you enjoyed it though!

Submitted(+1)

Cool game even if I am no good at it, and you made it with construct 2! My construct 2 games never really turned out, and I am not ever getting construct 3 because subscription service. But, yeah, Amazing!

(+1)

I really liked getting right into these fast paced minigames, all the games are fun, fast and good to play around. I liked that they get hard really fast so you have time to play more minigames. The first time I tried I died really fast on the first minigame, but after trying it out again I feel thats the funnest one, kind of feels like an addictive flappybird type of minigame! :)

Submitted(+1)

Programming is super easy to score or maybe I'm gifted for c# "the way of music" lol.  Good attempt in writing the words out but I think you should use a text object for that, unless it's yo'thing then it's all good.  Clicking green neutral blocks seemed to completely stop the character and the last minigame is hype and exciting.  Good work!

P.S. FELLOW CONSTRUCT USER!  <3

Developer (1 edit) (+1)

Thanks for your feedback! I think you must just be particularly good at music since a  couple other commenters found it more difficult than the other games. Sorry but I don’t quite get what you mean about clicking green blocks stopping the character?

P.S. Your Construct game was really cool! Clearly with our Construct powers we are UNSTOPPABLE!!

Submitted (1 edit)

went back into challenge mode 38 3 26 :] 

Idk, it seems that in challenge mode when I click to place

a block under Goon it stops them in place.  

*edit: ohhh never mind you use the arrow keys to move them.

P.S. NEVER ENDING!

Developer(+1)

Uh, it appears I accidentally left in normal arrow key movements without meaning to I MEAN OF COURSE that it was completely intentional and I put it in as a way for players to be able to somewhat control their movement.

Ignoring that minor completely intended mishap the way it works is that there are three speeds, slow, medium, fast, so when you hit a red block it goes slow, yellow goes fast and green is medium, but medium gradually slows down the higher your score gets making it tougher as you go on. Challenge mode starts medium speed slower than in regular mode, so that's probably why.

P.S. WE WILL TAKE OVER THE WORLD

Submitted(+2)

It's so ugly but in a charming way. The gameplay reminds me of Warioware which is a good thing. It even feels smooth. The sounds were appropriate.  Altogether, it was one smooth and enjoyable experience. Would play a longer version of this on my phone.

-strangedew

Developer(+2)

Thanks for your kind words!

Submitted(+2)

Loved it!

Submitted(+2)

Third minigame is the best :) others are ok, but I couldn't get any high scores in them, so probably a bit too difficult.

Submitted(+2)

Very fun game! I really like how fast-paced it is and how you have very little time to figure out what to do. My favorite minigame is the third one.

Developer(+1)

Yeah, I guess lack of learning time is a side effect of me trying to make it fast paced lmao, glad you enjoyed it anyway!

Submitted(+2)

The last minigame was my favorite and I think might be worth expanding upon.  The second game you became overwhelmed too fast and the first game gave you little time to get your footing.  I did enjoy the music and the art was nice.

Developer(+1)

I do agree about the first game, it gives very little time to let the player experience the mechanic before shoving them right in the deep end. With the code game I intended the fast difficulty spike to keep a fast pace and stop the player from getting bored or wanting to die intentionally if they wanted to get onto the third game without having to sit through easy levels but I suppose actually letting you get a feel for the game before it gets very tough is also important. Thanks a lot for your input!

Submitted(+2)

This game is really fun!! My favorites were level and coding mini games! I did 36 7 52 in challenge mode XD
The level minigame is hard, it took me some tries to understand what to do, but I think it's gameplay is great! 
And the sprite level, I think it would be awesome if we could move to all sides. It's hard to avoid the projectiles that comes from the sides.
You did a great job! ^^

Developer(+1)

OH MY! 52 in challenge mode sprites is a lot. I think I only scored higher than that once during testing, so well done there lol. I agree the levels game could have used some better teaching methods, but I’m not really with you about the sprites. The main version of sprite fight allows you to move in all directions and I think allowing that in challenge mode would make it feel a lot more like the normal game and take away the bite of playing in tough mode. Thanks, I appreciate the feedback!

Submitted(+2)

15 15 12 the score. :) The UI pages were too full and it was hard to understand what I should do. I liked the coding and levels gameplays, the sprites gameplay was nice but the camera moved strange. Overall was a nice experience. Good job!

Developer(+1)

Thanks for your feedback! The camera movement for the sprites phase was intended to aid game feel but you’re right that it can be hard to get used to, and I agree that my teaching wasn’t particularly helpful.

Submitted(+2)

Amazing game, it's the proof that you don't need fancy graphics to have a great game, I loved the sprites and code minigames. And the music works well with the game. Good job!

Developer(+1)

Thanks!

Developer (1 edit) (+1)

Do you happen to have any suggestions for the level minigame?

Submitted(+2)

The level minigame is the less intuitive of the 3 and also the hardest to master i think, the three times I played the game I just died almost instantly in that minigame, so maybe an option to select wich level you want to play could be a good improvement so you can practice the level. However it's really good, it just requires more practice than the others

Developer(+2)

I agree that it is rather unintuitive and I didn't really go out of my way to teach the player, I could have started it with some space to learn the mechanics and some slower prompts. Thanks a lot for the feedback!