Really love the aesthetics on this one. The fights are hard, but fair, every time it feels like I could beat the enemies if I had played better.
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Brilliant game mate, I feel your game deserved at least top 5 in the jam, too bad that bot attack happened... Keep in mind tho the place you had definitely does not represent your game. Very well made game, good job!
Thanks for playing the game. Nice observation! What we have here is some sort of a card game. When we first started rules for the game were drastically different. But as we went on we reached something that we are satisfied with. Its still not perfect, but I think we have a fun simple card game, which can even work when printed! :)
Thank you for your kind words, and your constructive feedback! :) The game currently works as a memory game like you said, which means with a pen, and paper players perform better. We might change this in the future looking at the feedback we have. :)
Yes you understood it perfectly! Thats how the games score is calculated :) Currently the game freezes at the 9th medal (If you manage to make it that far). We have a non-freezing version, which also happens to be harder, on newgrounds, you can find it in the main page of newgrounds or the link below! Currently because we are joining the BTP game jam, we are not updating the itch version for few days.
Thanks for playing our game, and thanks for the brilliant commentary video on twitch! I hope you won't mind me using your commentary video on my portfolio, and places! :) (And by the way, your game is amazing, really good job! )
Really good concept, and abstraction. Having to balance your energy and motivation works when put into real life context too. :) I really liked the errors that give you pop ups. I especially like the design of the pop ups, it fits together with the overall aesthetics well. Gameplay is responsive, and particle effects fit in neatly. Only thing I am not a fan of is the main characters design (the turrets design) The low resolution pixelised aesthetic is maybe too exaggerated on that one. Other than that tho it looks pretty polished, and game feel is pretty good! :)
Really smart idea. I played around with it quiet a lot, and what you do looks semi-random, but I liked that the things I do, finding password and stuff, is not repetitive. The general idea is funny as well. :)
Thank you for the feedback, currently we have an updated version in newgrounds that is harder. If you are looking for a challenge you can try it ! :) Otherwise after the jam is over, we will update it.
Thank you for playing, and good job on getting a 4 digit score! :) We see that people are getting higher score more easier currently, as the components can exceed 5 stars (Still very hard tho). :) We have a non-bugged version, (which also makes the game harder) on newgrounds, you can find us in the featured games or the link below. We will have that version ready in our itch page after the BTP game jam is complete.
I like that you were honest with the usage of assets. I do want to give you credit tho, you made this game alone, and I consider it kind of fair that you used assets, as other groups like mine just flat on made a group project. :) Game feel is good. Assets, and mechanics compliment each other, fits well together.
The concept, and gameplay works. The music is well complimenting too, I had a lot of fun playing! :) One thing I am unsure of tho is the colour use, background and foreground mixes together a lot, I think having even like a flat black background will make the game easier to understand. :D Other than that tho this game is really fun! Well done!
I see, its unfortunate that it couldn't start. :( But the gif you have looks good, I can see that the texture for ground, and general black and brown aesthetic works good together :). ( I don't think you need a menu either, its a game jam game after all.)
The basic idea works, I understood how my ship worked (rotating shooting different bullets) pretty fast, but figuring out which bullet kills which was really hard. The feel is good, and music goes great with it :)
The game is fun, balanced, and paced well. Its not as repayable currently, needs upgrades and such. But the base game works fine, and after some polishing, adding content like upgrades, or power-ups, can have a lot longer play time :).
Game feel is great, the screen shakes and such gives weight to the character. Coding part I found to be a little hard to figure out, especially for a graphic artist like me :). But otherwise you have a great setup for a metroid-like game! :)
Spent 2 billion dollars on the cat food industry :O ! I see that your original scope was really big, but what you have here is a simple, fun-to-play and balanced game. I would love to see what it would sound like with procedural generated sounds tho. :)
Colour, music and font choices work in harmony, and idea works good with the theme.:) The concept made me feel sad, I feel like you are the boss, and you are appreciating the works to increase peoples productivity without even seeing the work, but I guess its sometimes how it works in industry too :(
Thanks. :) We are considering taking this a little further, or at least give it some more updates and fix bugs (post jam). We do agree with what you said completely, that a little bit more depth/options will make the game better for future.
Thank you very much, this means a lot to us. We are working on taking it further, and fixing bugs (a post jam version). Feel free to check that out, and right to us about how we can make the game better! :)
I liked drawing my own stuff, it really made me relate with the game better. Sandbox mode works great, I especially liked that 1 screen was enough to make your level, draw your characters, and play it. Simply amazing, good job! :)
This is a really good game. Idea is really outside the box, the game uses public functions attributed to the gameobjects, as a gameplay mechanic! Implementation, is good too, just makes me wonder what else you can add. :D