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Really good concept, and abstraction. Having to balance your energy and motivation works when put into real life context too. :) I really liked the errors that give you pop ups. I especially like the design of the pop ups, it fits together with the overall aesthetics well. Gameplay is responsive, and particle effects fit in neatly. Only thing I am not a fan of is the main characters design (the turrets design) The low resolution pixelised aesthetic is maybe too exaggerated on that one.  Other than that tho it looks pretty polished, and game feel is pretty good! :)

Thanks for feedback! I think you're right about character and cannon designs. I just had no idea how else I could represent your character (your game) and cannons, so it came out like this. In the next update I'll come up with something more fitting for my game style :)