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(+1)

sometime if I jump and land on the ground or on a platform the snake make a little bump.  it happens when two colliders overlap. and because it is unity it want to fix it by bumping the snake a little bit up so that the snake doesn't get stuck into the ground.I don't know if the fix is by changing something in the rigidbody component or in script.

(+1)

Oh i see what you mean! Yeah I left the colliders set to discrete as it seemed to work okay, I guess I could set the one on the snake to continuous to improve the detection of the ground. Thanks :)