It will be a long time, yeah. :) It's a pretty large game. That said, this demo is a large chunk of the vertical slice. A lot of the hard work is done, now I need to fill the game with content. Items, NPCs, enemies, stickers, cutscenes, dungeons, etc (the last two taking most of the development time). So it's all smooth sailing from here. This isn't an official ETA, but I expect development to take another 2-3 years. I'm planning to do a kickstarter soon, the funding from that should help speed up development.
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The player is on a 48x48 grid, but most of that is padding (for me to have some extra room for animations in the future). The player should fit on a 16x16 grid, and the map tiles should be at 16x16. What engine are you using? It sounds like a scaling issue. The resolution of the player's pixels should match the map tiles.
Howdy. :) That's odd. I see the payment, so you should be good. It'll show up on the download page. It should say up top that you paid for the assets, and give a download link. You should see two files, the free one 'mystic_woods_free_2.2.zip' and the one you want 'mystic_woods_2.2.zip'. If not you may need to put in a support ticket with itch.
Thank you! It's going to have a lot of enhancements. I was on a tight deadline making this, and so wasn't able to get around to everything I wanted to, namely more of the RPG elements. The rework has a weapon / tool forging system, enchanting, and cheese crafting. The story is about the same but polished a lot more, improved art, more exploration. Overall improvements on just about everything. :)

















