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Game Endeavor

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A member registered Jul 16, 2018 · View creator page →

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It will be a long time, yeah. :) It's a pretty large game. That said, this demo is a large chunk of the vertical slice. A lot of the hard work is done, now I need to fill the game with content. Items, NPCs, enemies, stickers, cutscenes, dungeons, etc (the last two taking most of the development time). So it's all smooth sailing from here. This isn't an official ETA, but I expect development to take another 2-3 years. I'm planning to do a kickstarter soon, the funding from that should help speed up development.

I don't think I used anything from Mystic Woods in here. The art for this game isn't for sale, sorry. :)

This will be fixed the next update [v0.2.2-demo]. Thank you. :)

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Howdy! I've seen others playing the update without issue and I just checked to be sure and it worked for me. Hopefully you can get it to work. May not help, but you could try downloading it again? Just in case there was an issue with the delivery.

You mean the dodge? [Space] It's meant to. You're kicking back in that direction. I could probably throw up some dust clouds to help sell it.

🔥:D This is fine.🔥
Good find, thanks. :)

Howdy! Thank you. :D I make my own color palettes. It was something I decided to do early on to build the skill of picking colors.

Eyyy, that looks great. :) Nice work!

Thank you! I'm working on my own game, so I don't update often, but I've got a female character designed and planned for the next update. :)

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Commercial games require that you own the premium version. :)

It is, yeah. :) Thank you!

Howdy! Yeah, I will update it in the future. All of my spare time right now is going towards finishing the demo for my own game though. :)

Yeah, you're good. :)

Done. :)

Thank you! It hasn't. The Kickstarter didn't go through, so I've been slowly chipping at it in my spare time. :) Making good progress, but it'll still be a little while.

This demo is a few years old though. I'll be posting an updated one very very soon! It'll have more content and better refined.

48x48 iirc. :)

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Itch is the one that handles transactions. You may need to contact their support. :) Seems like they were having issues earlier, unsure if it's related.

Howdy! Thank you. :) Absolutely, they're made for you to use.

Thank you!

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The player is on a 48x48 grid, but most of that is padding (for me to have some extra room for animations in the future). The player should fit on a 16x16 grid, and the map tiles should be at 16x16. What engine are you using? It sounds like a scaling issue. The resolution of the player's pixels should match the map tiles.

Done, thanks. :)

Aseprite. :)

You can, yeah. :) That looks great.

Yeah, these sprites are meant for you to use. :) Good luck with your game! Programming can be some of the best fun you'll have.

For sure, it seems like a pretty simple modification. :)

That's a neat idea, I'll consider it. I won't take money for it, but I'm a game developer myself and spend most of my spare time working on that, so it could be a while. :)

However you like. You're not required to, but if you want then you can just mention me as Game Endeavor. :)

Normally it would, but I'll grant an exception for this since it's for education. :)

Ah, good. Glad to hear you found it. xD And thank you for purchasing it. :)

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Howdy. :) That's odd. I see the payment, so you should be good. It'll show up on the download page. It should say up top that you paid for the assets, and give a download link. You should see two files, the free one 'mystic_woods_free_2.2.zip' and the one you want 'mystic_woods_2.2.zip'. If not you may need to put in a support ticket with itch.

Flip the right facing sprite. Scaling the x to -1 in your engine is the most common way to do this. :)

Thank you! It's going to have a lot of enhancements. I was on a tight deadline making this, and so wasn't able to get around to everything I wanted to, namely more of the RPG elements. The rework has a weapon / tool forging system, enchanting, and cheese crafting. The story is about the same but polished a lot more, improved art, more exploration. Overall improvements on just about everything. :)

I don't control the hitbox, that's whatever engine you're using. These are just art assets.

Go for it. :)

Go for it, these assets are meant to be used. :)

You are allowed, but if you're selling your game then you need the premium version of the assets. Good luck with your game. :)

I'm working on a cave asset pack right now! :D

That's a good idea. I'll add it to the list, towards the top of the list, because I agree. Don't know about those specific buildings, but we'll see. :)

I never made a tutorial on it, but it's separate sprites so that I can move the sword independant of the player.

Yeah, that's a good idea. I'll see about doing that in the next update. :) You can make the changes yourself, if you're asking.