Thank you for the kind words.
sachosdev
Creator of
Recent community posts
Yeah i know, could not finish that in time for the jam as far as i remember. Also, sorry but i will not add more stuff to the game right now, if at some point i end up doing something with it i will have to remake it from the ground up with new graphics and engine. Thanks for the interest in the game, makes me happy.
Thanks for the nice comments! Yup, a lot of people have suggested that, the game was made in a rush a long time ago for a game jam so i don't think i will upgrade it now, im sorry. But it seems the idea is liked by a lot of people so that gets me happy, i should put my ass to work in a new version i guess, too bad im too lazy right now =S
Hi, thanks for showing interest in this game! I dont know how useful it would be to share the project, this is made using Construct game engine, i did not make it using a normal programming language like C++ or Java plus remember this was made for a game jam so the "code" is a total mess haha. Let me think about it, if people like the game so much maybe i should take the idea and make a real game for the app store or something hehe-
It feels kinda weird having to "farm" tokens in a Snake game, most people will want to collect 3 apples and move on, or something like that, more classic. Also about the ads, remember not all people got big screen cellphones, my screen is kinda small so the ad overlaps with the UI thats why i pointed it out. Something to keep in mind. Good luck dude!
Hi i played your game, i like the idea and the game runs fine though i would increase the framerate or the speed of the snake a bit it looks super choppy, i understand its a Snake game but still, i would look into that direction. Also the ads load fine, its a shame it covers some of the UI at top, try moving that to the bottom of the screen or on the side of it. Last, damn, its hard to unlock levels, 20 apples for the second level seems a bit much haha, considering you have to hit 3 times the little red guy to get only one apple. Good luck with your game!
Nice mechanics, nice game! Damn alfter playing it in fullscreen my eyes are all fucked up now, the game left an imagen retention thing now i see white as yellow lmao. Loved the feeling of shooting, with that sfx, specially the machine gun, its amazing! I hated the bomb dudes tho, you are fucked up if you enter a room with them almost no time to react. Nice entry Tim.
Hi, i finally played your game, sorry im late! If i understand correctly once i enter the create room i create a new floor for all players of the game to fight? So each time is harder to reach the Wizzard for a new player? I reach it at like floor 15 i think, at first i though you just had to fight infinite horde of enemies , hard to read the comments to realize there was more to the game. Maybe the first Wizzard should appear at like floor 3 or 5 so players experience the more original part of the game faster? The music is awesome did you make it? It was a nice game, really liked the explosion of crystals but would have liked more feedback when hitting enemies.
Amazing game dude, made a promise i would play the game so here i am. One of my favourites so far. I would have liked to press N to go to the next level instead of clicking "Next level", same way you press R to retry. Love the idea of the game so original. You should keep going at it, you already showed a lot of original ideas in the different levels of this game!
Nice little game, i would have liked some sound fx and a relaxing music. Also some death particles and a little wait before restarting would be nice. The font at the end in the score screen is kinda hard to read, and waiting for the score gets boring, it would be great if you could restart in an instant. The movement idea is cool but needs some more work as right now is kinda glitchy, still fun game.