Thanks for the nice comments! Yup, a lot of people have suggested that, the game was made in a rush a long time ago for a game jam so i don't think i will upgrade it now, im sorry. But it seems the idea is liked by a lot of people so that gets me happy, i should put my ass to work in a new version i guess, too bad im too lazy right now =S
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Wow, thank you so much, i really needed this comment right now hehe. I mad the game with Construct 2 game engine, a pretty old version, if i made it with the new Construct 3 i guess it would run even better.
"thanks for the reply dude. you've been a huge help" No worries man, good luck with the game! 20 days have passed since then, how are the stats of the game going, is people downloading it or no luck? i know how hard it is to get your game to peoples phones haha
Hi, thanks for showing interest in this game! I dont know how useful it would be to share the project, this is made using Construct game engine, i did not make it using a normal programming language like C++ or Java plus remember this was made for a game jam so the "code" is a total mess haha. Let me think about it, if people like the game so much maybe i should take the idea and make a real game for the app store or something hehe-
It feels kinda weird having to "farm" tokens in a Snake game, most people will want to collect 3 apples and move on, or something like that, more classic. Also about the ads, remember not all people got big screen cellphones, my screen is kinda small so the ad overlaps with the UI thats why i pointed it out. Something to keep in mind. Good luck dude!
Hi i played your game, i like the idea and the game runs fine though i would increase the framerate or the speed of the snake a bit it looks super choppy, i understand its a Snake game but still, i would look into that direction. Also the ads load fine, its a shame it covers some of the UI at top, try moving that to the bottom of the screen or on the side of it. Last, damn, its hard to unlock levels, 20 apples for the second level seems a bit much haha, considering you have to hit 3 times the little red guy to get only one apple. Good luck with your game!
"You may use these models/creations/blocks in personal and commercial projects.
Credit (Asset Forge or www.assetforge.io) would be nice but is not mandatory." taken from the license file that comes with the software
isometric top 45° just to give you an idea, be aware, trying to export large objects as 2d sprite may cause bugs when exporting, i was really dissapointed with that. Wait for v2.0 for great 2d support.
Nice mechanics, nice game! Damn alfter playing it in fullscreen my eyes are all fucked up now, the game left an imagen retention thing now i see white as yellow lmao. Loved the feeling of shooting, with that sfx, specially the machine gun, its amazing! I hated the bomb dudes tho, you are fucked up if you enter a room with them almost no time to react. Nice entry Tim.
Wow loved this one! Tho i encounter some bugs with the tileset i think? You can see a lot of flickering lines in the screen, the lines are around the tiles, maybe something to do with Godot Engine? Loved the mechanics in this game, specially using your dead body to jump over traps! Nice entry!
Hey jerrtato finally played your game, as you know, i love it! Tho i would love some more feedback on enemy hits, some particles on death, etc. Maybe damage text pop up, or experience gain? Finished it on easy.
Hi, i finally played your game, sorry im late! If i understand correctly once i enter the create room i create a new floor for all players of the game to fight? So each time is harder to reach the Wizzard for a new player? I reach it at like floor 15 i think, at first i though you just had to fight infinite horde of enemies , hard to read the comments to realize there was more to the game. Maybe the first Wizzard should appear at like floor 3 or 5 so players experience the more original part of the game faster? The music is awesome did you make it? It was a nice game, really liked the explosion of crystals but would have liked more feedback when hitting enemies.
Amazing game dude, made a promise i would play the game so here i am. One of my favourites so far. I would have liked to press N to go to the next level instead of clicking "Next level", same way you press R to retry. Love the idea of the game so original. You should keep going at it, you already showed a lot of original ideas in the different levels of this game!
Nice little game, i would have liked some sound fx and a relaxing music. Also some death particles and a little wait before restarting would be nice. The font at the end in the score screen is kinda hard to read, and waiting for the score gets boring, it would be great if you could restart in an instant. The movement idea is cool but needs some more work as right now is kinda glitchy, still fun game.
Yeah the Zerg graphics are awesome, Loved the idea of changing direction once in a while when being old. But i dont understand one thing, how come you kill your inner demons once you are old?
Wow thank you so much, that is such a high compliment, im so happy dude! Thanks for playing! i need to keep working in a metroidvania like game it is super fun, but i will need to rework a lot of stuff from the code of this game, a lot of it is really "hacky"
Damn, so i was pretty close to beating the game. So the Dry Rose is a side quest, how do you use it? And im sure i visited the toilet some day you could not interact with it and assumed it was like that for every day.
Thanks for playing dude, im glad the slicing felt good, i spent a lot of time with that hehe.
Ohh so happy you liked the Shield dude, it was my favourite too, i spent quite some time with him too, trying to get the bounce back just right.
Thanks so much for playing dude, and yes adding controller support is not hard with Construct 3, pretty easy actually. So, to spoil the ending: At the end you fight the Alchemist Master and use the Philosopher Stone to get your tail back but the stone curses you to grow in size, the size of a planet, and curses you to live for eternity trying to eat your own tail.
Glad you understand the purpose of the traps, i feel it was kinda risky design choice, as one shot kill traps are super infuriating lol
Hmmm i was stuck for a while thinking you just had to click to put the objects on the map but you also had to press space bar to "play"? You should have added that on the instructions. I think you tried to do a clay Game of Life? I agree with Kibe, im sorry but it just isnt there =S
Also, just out of curiosity, where are you guys from? I googled one of your names and turns out its an Hungarian politic? xD (Szabó Rebeka )
Cool little thing, you could improve it and upload to the app store! I would like some SFX when changing side and also would advise using some tileset like Egyptian Pyramide corridor or something for the background and making those red obstacles like a statue or something.
Did you make the Art too? Also i want to say, i have played a couple games this jam that need a supor long instruction manual, i would advise trying to implement the tutorial in the game as an incremental thing, introduce mechanics one by one. I rotate the shield but i dont see if its charging or not, is it the blue light to the right?
So you just keep destroying machines a little bit before the Energy goes to 0 and keep going? I dont know, i dont see the point of the game, maybe it would have worked better as an incremental game? What is the meaning of the central Machine? Also is the destroying of machines made by the central machine?
Also, submited 49 seconds before deadline? Damn that was close.
Really like the graphics and the detail of Tim's portrait haha. I found the bottle filled it with water and i think i used that on the little bush on the kitchen? But nothing happened after that, then i used the chair to get the key and found the dry rose and got stucked there i did not know where to go. What shoul i have done after that?
Honestly, kinda depressing game hehe, i kinda liked it, i would have liked some sfx and bg music. Nice entry! Also would have liked some more interactivity with the objects of the house, like the shower or toilet, i wanted to take a piss god dammit!