This is a really awesome game, and I'm glad I woke up in time to play it before the ratings were over. My favorite is the attack mechanic being a dash mechanic at the same time. It can be a little tricky to tame it at first, but you really put a lot of effort into putting good control over everything in this game including the jump!!
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Ouroboros: The Spinning Blade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanic | #3 | 4.310 | 4.310 |
Theme | #4 | 4.138 | 4.138 |
Overall | #5 | 4.034 | 4.034 |
Technical | #7 | 3.586 | 3.586 |
Story | #8 | 3.621 | 3.621 |
Sound Effects | #9 | 3.621 | 3.621 |
Atmosphere | #19 | 3.621 | 3.621 |
Graphics | #21 | 3.690 | 3.690 |
Music | #28 | 3.345 | 3.345 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is an amazing game, I really love it, it is one of the best games in this jam, the art is great, the gameplay is great, the music is great, everything is awesome :D
Cool game, killing enemies by spinning is so satisfiing! :D
really glad you added controller support that made the game much easier to control. I had fun blasting around. I didn't make it to the end b/c I kept trying to speed run. I loved the risk of using your attack b/c of the spikes and hazards so it wasn't like you could just spin through all the enemies that was a really cool design.
Thanks so much for playing dude, and yes adding controller support is not hard with Construct 3, pretty easy actually. So, to spoil the ending: At the end you fight the Alchemist Master and use the Philosopher Stone to get your tail back but the stone curses you to grow in size, the size of a planet, and curses you to live for eternity trying to eat your own tail.
Glad you understand the purpose of the traps, i feel it was kinda risky design choice, as one shot kill traps are super infuriating lol
Very cool to slice through enemies, violent and fun action xD
I enjoyed playing your game on-stream. Peace!
This is probably my favorite of the games submitted so far or at least my favorite platformer (seems way better than mine lol XD) I never found the double jump power but I beat the final boss by cheesing him (spamming roll at the bottom of his hitbox and dodging the pink projectiles) Anyway amazing game, you should be real proud!
Wow thank you very much dude! Haha everyone found that spot in the Final Boss and cheesed the hell out of him, im not mad tho, he is evil! I though the Double Jump power up would be the first thing the player sees after entering the second room as you can see it at the top of the screen, seems i need to better refine that stuff! And yes im proud of the game hehe, thanks for playing! I liked your game too, your idea was way more original thats for sure hehe
My god a metroidvania really? This is such an amazing achievement having this pulled off in 2 days. Congrats! I saw that you rushed out the powerful near the end game in a way that I become ridiculously powerful with many hearts, and so regular enemies and even the final boss felt less of a challenge than it could have been. That is probably due to the time constraint of the jam, and would be quickly balanced out post-jam. All in all, great great work!
Really cool little game! Really impressed on the work you managed to do in 48 hours! Keep up the great work!
great game! quite challenging, or maybe i just need to gitgud haha
maybe yea but its part of the game. its responsive and thats whats important. maybe a bit of feedback from the terrain and enemies would help too to get that feel. all in all great game :D
Edit: also when i go in the portal thing i face the wrong side after i get out. sometimes when im timing my spin after i got out of the door/portal i instantly went back in instead of spinning into the enemy
In game instructions are good.
Graphics acceptable.
Decent Music and sound effects.
A story exists. I did not get too far to see it play out.
Solid game.
This is a great game! Impressive too, for the amount of time we had to complete it!
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