Brilliant game for 3 hours Jason!!!
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@MythicShades Dude, again, I have to thank you, I adjusted the moving saw-blades just a little and it made a HUGE difference!! I also added the "R" for restart, thanks for that suggestion!! I'm going to flesh the level out more tonight though for more testing, I just have to get in level design mode.
I appreciate the feedback! I've put only 8 hours in this total, so that is why it is very short.
I'm just trying to get feedback early, and it's easier using Itch.io than Google drive. Quick reset is a good idea though, and yeah, I see what you meanabout the moving saw blades..
Again, thanks for your time, I've definitely noted both the quick reset, as well as the tight squeeze between the saws, both fairly easy things for me to implement.
Thanks! Yeah, as far as like mechanics go, totally doesn't fit the theme, that's something I've always struggled with!
My partner and I were even joking about it ahead of time, which is why we put the blindfold on the kid in comic and kind of
hinted on his "love" for chocolate, lol.
But the good news is, I'm taking this game idea, and building it into a full game during the next few months. I have the Behavior
Designer asset now for my AI, so that will help a lot. One of the struggles for me in this was AI for the enemies.
Did you submit a game to the jam? I would love to check it out if so, I've been so busy with school work and many other things, it's
been hard for me to play games from the jam yet :(
FANTASTIC!! Worked very well as a WebGL build too :)
I just started trying to make WebGL builds, but they always seem to have issues, would love to hear you had any tips or tricks to making a proper WebGL build!
This is a really awesome game, and I'm glad I woke up in time to play it before the ratings were over. My favorite is the attack mechanic being a dash mechanic at the same time. It can be a little tricky to tame it at first, but you really put a lot of effort into putting good control over everything in this game including the jump!!
No problem! You ever have any issues with anything involving Construct 2, feel free to get a hold of me, even though I don't really use it anymore, I used it quite a bit, so I may still be able to help!
Excellent job, I would keep working on this if I was you. I'm pretty familiar with Construct 2, so from what I saw you must have had some default control on the platform behavior for the skeletons because when I hit up, they all jump.
The skeletons are way too hard to kill. But the attacks and animation for the pharoah feel SOOO damned good. I really hope you plan on doing more with this, this game has a lot of potential!! Great job!
Really good job! I just played on livestream actually, but if I'm still streaming later when you are around I'd be happy to play it again!! I really loved the ability to basically possess the last enemy to shoot you before you die. Genius!!
You guys are pretty aware of all this issues at this point, but I love it! Knowing that you guys are still working on it post jam definitely reassures me that I will get to play an amazingly polished demo of this in the near future and I'm looking forward to it!! Great job!!
Very nice game! My only recommendations would be to work on the jump mechanic a little, but that is more of a personal preference(I'm a fan of jump mechanics in which you can control how high you jump depending on how long you hold down the button to the limit set on the jump strength).
Amazing, definitely on point with the theme and I actually learned a bit about the story of Jormungandr recently in my big mythology book that was kindly left in the house I bought. It was short, but very sweet, you did a great job!! <3
Thanks! Yeah, T. did all that magic with the atmosphere and destructiveness! I've already started on better mechanics that I will be using for my big FPS project, but I plan on using them to go back and improve this game as well. :)
Love the artwork(very cute), but I will definitely have to agree with everyone else when it comes to sound effects and the boundary. Putting a volume slider on the pause menu though was really nice, you don't see that very often in a game jam, but that is professional in my opinion!
Got a jump scare at the beginning! Despite lack of music though, this was a very fun and challenging game that kept me on my seat. I was lucky to make it to level 5 or 6, I'm not sure which, but at that point when the spinning swords were introduced, I'd tapped out. Great job!
Thanks! He was implemented in such a pinch, my partner was like "We need a boss! Even if he's just a big enemy with more hitpoints" or something a long the lines of that, so I just went to the Asset store and the rest was history..
Thank! I was going to make it a laser gun, but I had trouble with laser blaster projectiles with Unity so I just went a head and ended up with a fireball gun, which is absurd. I'm not proud of the movement, it's Unity Standard Asset FPS controller, I'm going to work on building my own controller from scratch.
Thank you very much! I had to go with humor, being that FPS is out of my comfort zone.
That is the music by the way, I can't take credit for it! Sadly, I'm a musician, but I have
trouble with composing. I know a lot of local musicians that I shall be working with
on future projects at least!
Gracias! I'd only made 2d platforms up till now, mostly in Construct 2, but I've basically migrated to Unity lately and I'm loving it!
I'm doing Jim Jam #2 this weekend, and I'm going to put way more time and effort, most likely an FPS as well. I only put like 12 hours into this game, learned a lot!
No problem! I honestly really didn't see anything as far as problems went either, but I've yet to play it all the way through(after submitting my game I was pretty well burnt out after the week of hell in doing my first Unity game), so I was pretty tired, but since you had gave pretty good feedback for my game(which made hindsight kick in for me, lol) I had to go at least check yours out right quick!