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zombievirals

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A member registered Apr 06, 2018 · View creator page →

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Sounds good!! I'll be here!! :D

I can't wait to check this out on my computer tomorrow! Glad to see you working on stuff, I miss you buddy !!

Absolute fever dream of a game dude!! I love it!!

Dude, this is pretty damned good. I barely beat your score, and I'm not sure how I could go much higher aside from being able to quickly trap the ball in a large area, then let close it in slowly.

That was intense!

That was EPIC!!

That was EPIC!!

EXCELLENT!!

This is what I love about game jams, you get some very unique and interesting
games. Little screen shake would have been killer, also playing it on a triple monitor
setup had some issues due to the cursor not being locked/hidden, but other than that, I had fun!! Great job!!

That was very tense, I was unable to make that last jump.
Once I got use to the controls though I was able to make it close to the end at least. Good job though, I don't know if you intended on it, but the way it was definitely created a lot of tension, which I did enjoy.

So far one of the most fun games I've played, this would definitely be awesome mobile! Excellent job!!
I can only imagine how this could be with more time put into it!!

Enemies just piling up like pyramids, lol, insane! Love how you changed the way the guns worked a bit since I played one of your early test versions during the weekend. Great job!!

Enemies just piling up like pyramids, lol, insane! Love how you changed the way the guns worked a bit since I played one of your early test versions during the weekend. Great job!!

Excellent job for first GODOT game!! Straight up asteroid clone, but I made a Doom clones, soooo,  I can't talk!! Good job J!!

Excellent job for first GODOT game!! Straight up asteroid clone, but I made a Doom clones, soooo,  I can't talk!! Good job J!!

Yeah, there was a major bug with the map on the other one, if you die, it reverts back to an old, unfinished map.

Brilliant game for 3 hours Jason!!!

@MythicShades Dude, again, I have to thank you, I adjusted the moving saw-blades just a little and it made a HUGE difference!! I also added the "R" for restart, thanks for that suggestion!! I'm going to flesh the level out more tonight though for more testing, I just have to get in level design mode.

I appreciate the feedback! I've put only 8 hours in this total, so that is why it is very short.

I'm just trying to get feedback early, and it's easier using Itch.io than Google drive. Quick reset is a good idea though, and yeah, I see what you meanabout the moving saw blades..

Again, thanks for your time, I've definitely noted both the quick reset, as well as the tight squeeze between the saws, both fairly easy things for me to implement.
 

Brilliant!!!

Thanks! Yeah, as far as like mechanics go, totally doesn't fit the theme, that's something I've always struggled with!
My partner and I were even joking about it ahead of time, which is why we put the blindfold on the kid in comic and kind of
hinted on his "love" for chocolate, lol.

But the good news is, I'm taking this game idea, and building it into a full game during the next few months. I have the Behavior
Designer asset now for my AI, so that will help a lot. One of the struggles for me in this was AI for the enemies.

Did you submit a game to the jam? I would love to check it out if so, I've been so busy with school work and many other things, it's
been hard for me to play games from the jam yet :(

CONGRATULATIONS BROTHER!!

THIS IS HAPPENING!!!!

This game caused me to have a mental breakdown! Thanks!! <3

Thanks!! That was Jerrtato who did that, and now we are working together on starting from scratch, I would consider this the "classic" version, as well as the catalyst that magically formed this team.

We are currently working on a platformer/Action RPG style. Not sure if I will go procgen, aside from possibly on underground levels. Working on the combat mechanics tonight basically, which includes the AI for a basic "ground" monsters.

FANTASTIC!! Worked very well as a WebGL build too :)

I just started trying to make WebGL builds, but they always seem to have issues, would love to hear you had any tips or tricks to making a proper WebGL build!

This is a really awesome game, and I'm glad I woke up in time to play it before the ratings were over. My favorite is the attack mechanic being a dash mechanic at the same time. It can be a little tricky to tame it at first, but you really put a lot of effort into putting good control over everything in this game including the jump!!

No problem! You ever have any issues with anything involving Construct 2, feel free to get  a hold of me, even though I don't really use it anymore, I used it quite a bit, so I may still be able to  help!

I honestly don't have any feedback or constructive criticisms, to me this game was overall well balanced and very well polished! Great job!!

Excellent job, I would keep working on this if I was you. I'm pretty familiar with Construct 2, so from what I saw you must have had some default control on the platform behavior for the skeletons because when I hit up, they all jump.

The skeletons are way too hard to kill. But the attacks and animation for the pharoah feel SOOO damned good. I really hope you plan on doing more with this, this game has a lot of potential!! Great job!

Really good job! I just played on livestream actually, but if I'm still streaming later when you are around I'd be happy to play it again!! I really loved the ability to basically possess the last enemy to shoot you before you die. Genius!!

You guys are pretty aware of all this issues at this point, but I love it! Knowing that you guys are still working on it post jam definitely reassures me that I will get to play an amazingly polished demo of this in the near future and I'm looking forward to it!! Great job!!

This game drops frame rates like their hot, but it really suits it!! For less than the price of take out you can play this masterpiece!!

Very nice game! My only recommendations would be to work on the jump mechanic a little, but that is more of a personal preference(I'm a fan of jump mechanics in which you can control how high you jump depending on how long you hold down the button to the limit set on the jump strength).

Amazing, definitely on point with the theme and I actually learned a bit about the story of Jormungandr recently in my big mythology book that was kindly left in the house I bought.  It was short, but very sweet, you did a great job!! <3