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FlashViper

63
Posts
10
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8
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A member registered Jan 27, 2018 · View creator page →

Creator of

Recent community posts

Super fun idea and great execution! I thought the story was an excellent inclusion :)

(1 edit)

This is super cool! I'm impressed with all of the artwork and the systems you've managed to code in such a small amount of time. I think the early game is a little slow, and it's a little stressful having such a short amount of time for each turn. I think if you doubled or tripled the turn length and made the buildings give a lot more resources then it would make this game even better! Even so, this is a really impressive accomplishment for a game jam and a great interpretation of the theme!

The ui was a little small and the art was hard to read but I love the concept!

I really liked all of the background art! I thought it was really pretty. It took me a second to realize the purple orbs were powerups and gave me an extra jump. Great game overall!

I clicked on this game because of the cute animated thumbnail. It turned out to be a really fun brain bending puzzle game!

this game is too hard

Thank you!

I like fish

This is awesome! I love the umbrella and the little coins!

This is really cool!

(ps. the mac build works if you were wondering)

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for what I expected, this is actually pretty good!

*GASP*

REALLY?

Dragons. Im telling you

:{O

:{D

Thank you for your reply. Your request number is #00001

Just imagine how awesome it would be!

Dragons

I still can't wash the smell of silicon out of my favorite shorts! SMASH LIKE IF RELATABLE!!!

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I am playing on a Mac, and when I play another Unity game after playing Direct Ascent, it opens in the same aspect ratio as direct ascent. This can be solved by deleting a file in ~/Users/USER_NAME/Library/Preferences/Unity, but I would prefer not to have to delete that file every time I want to play Hollow Knight.


[EDIT]: After testing, I have determined that this bug only affects older versions of Unity

Ye olde haw!

Nice game! I like the explosions and particle effects. With some more updates, this will be awesome!

1/1 wou1d p1ay aga1n


Also 11111111111111

Is the airship supposed to self destruct when you touch it? Because it does, and leaves you flying in midair with nothing to do. Other than that, fantastic boss fight.

Soon followed by the announcement of the Prinplup Cinematic Universe

No problem. Thanks for playing!

Actually, I used to have little dashes separating lanes, but they didn't move at all and made the game look ugly. But I understand why you would want them. They make knowing the lanes a heck of a lot easier. Maybe I'll add that in as an option or something. But anyway, thanks for playing!

I fully expect this to become the major e-sport of 2019. Shut up and take my money.

I skipped half of the game by clipping into a wall. Unfortunately, I couldn't clip back out. I did it by jumping up towards the ceiling and placing a box down to push me in..

Nice game. The puzzles were very interesting, and the sounds were fun as well. Great work!

This is a nice prototype for a game! At first, I didn't get that you could jump off arrows, and control is a bit of an awkward fire button. Why not make the up arrow the jump button, and have space be the shooting button? Anyway, I enjoyed my time in the game, and the mechanics were solid.

The game may be chaotic, but let's not reflect that in the comments. Please.