for what I expected, this is actually pretty good!
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I am playing on a Mac, and when I play another Unity game after playing Direct Ascent, it opens in the same aspect ratio as direct ascent. This can be solved by deleting a file in ~/Users/USER_NAME/Library/Preferences/Unity, but I would prefer not to have to delete that file every time I want to play Hollow Knight.
[EDIT]: After testing, I have determined that this bug only affects older versions of Unity
Actually, I used to have little dashes separating lanes, but they didn't move at all and made the game look ugly. But I understand why you would want them. They make knowing the lanes a heck of a lot easier. Maybe I'll add that in as an option or something. But anyway, thanks for playing!
This is a nice prototype for a game! At first, I didn't get that you could jump off arrows, and control is a bit of an awkward fire button. Why not make the up arrow the jump button, and have space be the shooting button? Anyway, I enjoyed my time in the game, and the mechanics were solid.
Yeah, I was playing it earlier and thought you might be talking about that. Ill fix they soon. BTW, I fixed bug number one. Literally as simple as moving an object a couple units to the right. :(
Thanks for the feedback! As for the bugs:
1: As you predicted, I noticed this. It's a side effect of the fact that I completely reset each level when you die, and I didn't see it as a problem. I never thought of making the coins vanish once collected though. Nice idea.
2: The link to the picture isn't working, so I can't pass judgement here. If you can get it up and running however, I can take a look.
3: This bug infuriates me. Long story short, I'm too good at the game. When I playtested all of the levels, I was so good that I never died. As a result, I never thought of this bug until after the deadline, when I saw someone else playing the game. And the fix would have been so simple too! This is just another example why you should always have others playtest before you publish a final build.
Overall, this game was about as fun to make as it is to play. Thanks for the feedback!