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Jiri Hysek

31
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17
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A member registered Oct 14, 2017 · View creator page →

Creator of

Recent community posts

Cool game, killing enemies by spinning is so satisfiing! :D

Really nice game with cool story. I was little confused with controls (i'm used to jump with UP or W) but I got used to it after a while.  Impressive mount of work for two days.

wow thanks! i'm really happy how the game turned out and how you guys like it :) I'm actually considering making more levels and maybe a small game from this.

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Thanks a lof for kind words, I'm happy you like it. Credit for the art and music belongs to great artists from the opengameart.org (I've  just inserted links to the description).

Okay, it should be fixed! Because i can't upload new files, I've added links to the description. I you want to enjoy the game without this annoying bug, there are the links:

Windows version
Mac version
Linux version

Cool, I'm glad you like it :)

Yeah, that's anoying bug.. unfortuantely I had no time to figure it out and fix it :-/ You need to press 'R' for restarting a game, that's only solution at this point. I'm going to fix it but I didn't get to it so far.

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Hey,

first of all I'd like to thank you all for your ratings and comments! 

I'm eager to participate in Ludum Dare 41, so I'd like to figure out, what should I do better next time. What was the most important thing that made my game less fun? 

My guess is that the game is too frustrating. Because of difficulty? And it was difficult because of...  controls? player movement?  level design? or lack of checkpoints? Or something completely different? 

I'd be happy to hear your feedback! The game I'm talking about: https://jhysek.itch.io/finish-the-damn-game

Thanks a lot!

(btw. I uploaded post-jam version, with checkpoints a little more tuned movement and jumping and a few level design changes to make game less frustrating)

Thanks a lot! I believe your game will be awesome!

Nice! I really like simple snake-idea twisted into a challenging puzzle game!

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Thanks again! I saw your stream morning after the deadline. It was difficult but you finished it a pretty good time, so after all it cannot be as difficult as others say :) 

Thanks for playing and I'm happy you made it to the end!

Thanks! I'm happy to hear that..  yeah, It misses some checkpoints I guess

Thanks! I'm glad you like it!

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Sorry man! :D I have always problem with balancing difficulty in game jams.. i just put time into making more content or features and it ends like this :) Too bad you didn't make it to the boss though ;)

It's a great psychedelic piece of art! I love the music and aesthetic of this game.. playing this game is so relaxing.

Cool, thanks a lot! I'll check it out.

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Yeah, I guess it's the same problem as with windows version. One file is missing, I believe Godot 2 exported to single file and now I'm using Godot 3 and there is separated file for data..  Fixed version is here: http://jirihysek.cz/ftdg_linux.zip

You can put it to google drive and post a link here maybe?

Amazing music and visuals.. any chance you make a mac (or web) build?

Congratulations on finishing a game! It could use some audio, polishing and more "standard" controls. But you've made it and it counts.

Congratulations :) Thanks for playing, I'm glad you like it! 

Hi, I've submitted windows version without data file so it's not working. After adding file it works fine, so I just added a link into a description. But it's confusing, is there a chance to replace corrupted build with the working one after deadline?

Oh, I didn't include .pck file... please try this one: http://jirihysek.cz/FTDG.zip

Yeah, you are right about the timer.  I just needed to add some kind of game ending. There is an explosion animation and after that the Deep Blue is gone. Since picking timer is a precondition to reach the end I added 10s timeout to show the timer was useful for something.. Could be  better but I was running out of time and this ending is probably better than no ending.

About enemies - I was actually thinking about add some pawn guards which won't let the pawn pass. And our pawn could jump diagonally over one of them as in chess. It could bring more different puzzle situations. 

Thank you for feedback!

I'm glad you like it despite it's not as finished and polished as I wanted.

The "idle" animation was on the todo list. But I thought no one will notice it anyway so it has low priority. As you pointed out there are more important features that remain unfinished.. Even it's  a 72 hours jam, I worked on it only from saturday evening to sunday night (including sleeping of course). So I didn't make it. I found interesting the mechanism of promotions which changes movement rules during the game. Therefore I decided to implement this. Unfortunately it was at the expense of other game mechanics. 

Anyway I was quite satisfied with what I managed to finish in given time. It was great experience (i was my first game jam) and lot of fun! :)

Well done! And thanks for mentioning my game in the video :)

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Thank you for your feedback! As I replied above, I didn't realize that bishop cannot jump over other figures, I'v played chess long time ago.. my bad :(

Thanks for your feedback! To be honest I haven't play chess for a long time and I didn't realize that bishop cannot jump over other figures. Now I see it is confusing. My bad... 

Bishop's part is made in hurry. I just wanted to have more than one promotion in the jam version.. maybe the knights part would be enough for the jam entry. And if the bishop wouldn't jump over the wall, without introducing another mechanics like shifter plates you talked about (good idea btw.), this part would be absolutely straightforward.

Anyway, all feedback is really appreciated and I will definitely use it in extended version in the future. 

Thanks a lot!

Thank you for helpful feedback! I'm glad you like it :) 

You're absolutely right about the turner-things. I was thinking about it during development. Those turner-things make sense only with pawns and I originally intended to give pawn more space..  There should be more puzzles and more mechanics (at least changing position by capturing another pawn). But I found the knight's part more interesting, so because of limited time I decided to show pawn only shortly and give more space to the knight...  Too much ideas for game jam :)

I agree that showing allowed moves would be helpful.  If I make an extended version some day I would definitely have it in mind.

Thanks a lot!

I like the idea of simulating disease spreading. Maybe the winning condition can be eliminating infection at all. Or you can play the "dark side" a and your goal is infect all people like in Plague Inc.

Cool remake of classic game with xkcd sense of humor! Btw. did anyone actually crossed the road without total traffic collapse? :)

Really charming game! So xkcd-y, smart gravity puzzles, nice animations, I really like it!

Really charming game! So xkcd-y, smart gravity puzzles, I really like it!