Díky :) Dceří se nechtělo učit násobilku, tak jsem ji chtěl trochu motivovat (sama to i namlouvala). Svůj účel to víceméně splnilo, tak zatím nemám moc v plánu na tom dál moc pracovat (taky hlavně z časových důvodů). Ale kdoví, pořád mám i synovce a neteře, kteří k tomu ještě nedorostli, třeba to časem zase opráším :)
Jiri Hysek
Creator of
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Pekna hra! Libi se mi, jak postupne ukazujete schopnosti kazde z postav. Vizual i ozvuceni je taky paradni (takovy game jam minimalismus, ktery ale bezvadne funguje)! A to rozbijeni zdi je super :) Jen to omylem zmacknute "R" (ktere je nahodou uplne vedle E) v pulce tretiho levelu me teda moc nepotesilo :D
Jen nevim, co se stalo na konci - jestli jste jen nestihli nejakou obrazovku, ktera by dala najevo, ze uz je konec, a nebo jestli jsem v cili zas omylem neco zmackl a restartovalo se mi to od prvniho levelu (i kdyz vsiml jsem si, ze tam mate nejakou bugfix verzi, zkusim vecer jeste tu).
I've accidentaly found a glitch in the matrix. I didn't read description, so I just ran forward. After a while I just holded arrow up and the game played itself. After about two minutes I ran to a place without walls and agends were spawned somewhere beneath me so I ran out of the excitement and died.. after about 132 seconds. I think I was supposed to fight them.. well.. today was their happy day I guess :)
Awesome graphics guys! It's a shame it's not one of rating categories. Overall great jam entry, fun to play with a lot of of content (for jam game). The car gets a bit slippery very soon and it's hard to control but it's probably on purpose - I guess I shouldn't accelerate nonstop and slow down somtimes :)
Cool! I'm glad someone except me has patience to beat the AI. AI is simple but defeating it needs a little practice, congratz! I've recorded my 5:0 AI defeat (I know how it works + I gained some skills during testing :) Check it out
My strategy is to shot a bullet clockwise near him to deplete his shields and after he's without a shield I shoot multiple bullets counter-clockwise.
Anyway, playing with human is much more fun, try it if you can :).
Thanks, I'm glad you like it. To be honest I like this simple graphics style, it's very intentional and I'm quit happy with it :)
As for the theme - I thought that use of theme is so obvious it doesn't need explanation. You are trapped in a gravity field of the black hole - you have passed the point of no return and you will be killed or crushed by the blackhole. Anyway thanks for info, I added it to the description (yeah, nobody reads it, I know :D )
Hey,
first of all I'd like to thank you all for your ratings and comments!
I'm eager to participate in Ludum Dare 41, so I'd like to figure out, what should I do better next time. What was the most important thing that made my game less fun?
My guess is that the game is too frustrating. Because of difficulty? And it was difficult because of... controls? player movement? level design? or lack of checkpoints? Or something completely different?
I'd be happy to hear your feedback! The game I'm talking about: https://jhysek.itch.io/finish-the-damn-game
Thanks a lot!
(btw. I uploaded post-jam version, with checkpoints a little more tuned movement and jumping and a few level design changes to make game less frustrating)
Yeah, I guess it's the same problem as with windows version. One file is missing, I believe Godot 2 exported to single file and now I'm using Godot 3 and there is separated file for data.. Fixed version is here: http://jirihysek.cz/ftdg_linux.zip




























