This is a commitment now, I will make sure to appraise you.
Recent community posts
Difficulty scales with the "Alert Level". Alert level raises for every alert cop every time you kill someone. I did some stuff like spawning cops in packs to increase their odds, but I messed up distribution in a pretty pathetic way if anyone ever looks up the source code ;) There are many possibilities for this concept and it will take some serious redesigning. Someday.
Thank you for playing!
The level is procedural, but its very simple. It should be possible to barely avoid hitting the ground at all times. Also, it is finite because I couldn't be bothered. Thank you for playing!
You can mash sword in air to stay afloat. It is super handy in level 3 where youn can skip entire vertical portion of the level that way :D
I really like this. Art, music, sense of humor.
Is there a connection to the theme?
Oh, I almost forgot. I hate the K jump with passion.
Your attack rate is controlled by physical presence of the knives. When thrown they physically go in that direction, until they hit something or they reach the end of their range, and then they physically go back to you. You cannot use them again until they come back and you have four of them. If you run towards them, they will come back to you sooner, which means you can throw them again faster.
I don't think I can do anything about the spawning and difficulty easily, sadly.
Thanks for playing and rating and feedback!