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I absolutely loved this. I knew I would as soon as I saw the title screen transition into gameplay - very clever. I was confused at first, not being able to control direction, and thought I was just going to die helplessly... and then the shift into encouragement and rebirth... it hit some feels! For such a simple visual style, it really pulled off a serious atmosphere. I think I played this game longer than I've played any others. The gradual power upgrades were super interesting and kept me wanting more, the movement was really satisfying, and there's a zen-like quality to it. The only faults I could find were... maybe it's not quite challenging enough, and that once the enemies lock onto you and charge, there's nothing you can do to avoid them. I'd love to see this creature keep evolving into something even more powerful. It reminds me of the game 'flow', but somehow.. with more substance. One of the best so far, thanks for the experience. 

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Thank you for your kind words and informative feedback. You were right about the game not being challenging enough, I didn't manage to add more complex stuff such as enemies causing side effect like invert control, slower and faster etc. Regarding the enemies that chase you, they are slower than the snake so you can actually escape them like shown in the tutorial. After many jams I have participated, Im super happy to finally have created a gaming experience for someone. You made my day Daniel!

I'd have to play a bit more to quite grasp that, sorry that I missed it. It's games like this that remind me how videos games are a powerful medium for sending subtle, yet powerful messages. Again, I'd truly love to see this develop.