That was indeed very funny! I loved when I had to select the car :D
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I really like the concept and the mechanics of this game, it is really well thought.
It's a fun game but a little bit slow at the beginning because of the upgrade system. Perhaps with more shorter levels and upgrading as you complete the level the experience would be more compelling.
It's a really good game, congratulations!
I enjoyed the game! I think the art is simple but looks very good. Last boss was a bit difficult, but not impossible, so it gave me a sense of accomplishment. I believe there was a lot of bugs though, they were tough!
Some sound effects would have improved the feeling.
Congratulations on the game :)
I really like the mood of this game! It is really cohesive in its atmosphere. The art and the music looks very polished. It's fun to play and has replayability. With a little bit more deph in its mechanics I believe this could be a very good foundation to work on and release. Congratulations!
Thank you very much for your kind words! I liked the idea but I think it is a bit underdeveloped because I did not have much time to work on it. Nevertheless, I'm glad you like the idea, I may work on new levels and mechanics :)
Thanks for the comment! Love that you liked it. There are some ideas that I couldn't implement because of time and it's the first time that I try to make a puzzle game, but I'm satisfied with this foundation :)
That's a very cool movement mechanic, I enjoyed it. I believe it was a little bit difficult, I think, because of the gravity. Maybe the first couple minutes should be a little bit easier (less spikes, more room to move...). Anyway, good game!
Thank you for the review! That's very useful feedback. I'll try to change a little bit the UI to make more clear when is the triple arrow active, because it's key to advance difficult waves. The game really shines when you have the triple arrow and the speed boost and there are a lot of enemies, I'll try to promote this more.
Thank you for the review! You are right, my interpretation for the theme was to make the game infinite, you even restart almost immediatly and you cannot quit the game or go to the main menu.
I even considered to remove the pause... But I thought it was too much :'D
Thanks for the review! I was really lucky to find the song, I believe it fits very well with the overall experience.
Some people have told me about the movement, but I didn't experience that while playtesting. Is it frequent? I'll probably upload a new build with this bug fixed.
Thanks for the comment!, that's my first Game Jam and I'm very happy to see others play something I made :)
I used the simbologism of Ouroboros: the eternal fight, the infinte cycle... to make infinite waves of enemies.