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A jam submission

Ouroboros CurseView game page

Submitted by LazyImp — 9 hours, 35 minutes before the deadline
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Ouroboros Curse's itch.io page

Results

CriteriaRankScore*Raw Score
Story#63.7783.778
Atmosphere#303.3333.333
Graphics#523.2223.222
Overall#782.7782.778
Theme#792.6672.667
Music#842.3332.333
Technical#1192.1112.111
Mechanic#1282.0002.000
Sound Effects#1321.2221.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

I am really confused, I don't know how to play this game? do you mind telling me how to play it? but the art and story is great so far.


EDIT: this is a great game, but it is sad, there isn't that much game play, but you can see the effort went into the art and the story, which are amazing :D awesome job LazyImp, good job for #finishingit :D

Developer (1 edit)

Hello, thanks for playing the game and the feedback. The idea of the game is to repeat it over and over again (went for the repetition/reliving the same thing / cycles interpretation of the theme), as you probably saw if you try to escape/die or  prisoner dies( when the black moon/ eclipse passes) you start over. To escape to loop you have to kill the prisoner but there is a catch, you can only interact with the lever that opens the cage and kills the prisoner only when the moon is black... the hint was in the curse but it seems that I didn't make it  very intuitive... "when the moon will be as black( is when you can interact with the lever) as my heart and you will kill your heart ( love/friend the one that is prisoner), only then you can escape".  Hoped this answers your questions. :) 

Submitted

Yes it did! :D thank you for answering, I gave the game another go and this time it made sense, thank you for explaining it :D I will update the comment now :D

Submitted

I like the aesthetic and the mood of the game, good job! The jumping was a little bit hard for me and I would have played some more levels

Developer

Thank you for playing and for the feedback!

Submitted

It's so hard to control the player, gravity is way too high for me

Developer

Thank you for playing! I will take this into consideration.

Submitted

What just happened?  I feel so sad now ;[

Great story, but ending got me QQ

Developer(+1)

Thank you for playing, didn't want to make you sad.

Submitted(+2)

I wasnt sure how the mechanic worked at first, the first time i just got to the end and didnt really know what i did to beat it, but i played it again and saw how it worked. It was a cool concept though, and the story had some thought to it which was nice. I liked the piano as well, but it looped way too much. Would have benefitted with a little longer level. also the gravity on the player was way too much for me

Developer

Thank you for playing!

Submitted(+2)

jump feels so heavy. but great art and i like the super meatboy-esque gameplay and story. thumbs up

Developer(+1)

Thank you for playing!