Cool idea! I think this could work really well as something in the style of Getting Over It, where you can easily lose a lot (or all) of your progress by making one mistake. However, I don't think making the player manually reset the whole game works very well, because they might not know when they need to. I personally had trouble figuring out where I was supposed to go at times, such as when I hit the first button after climbing the hill.
Play experience
Sisyfaux's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1130 | 3.518 | 3.518 |
Overall | #1298 | 3.301 | 3.301 |
Presentation | #1350 | 3.360 | 3.360 |
Fun | #1604 | 3.026 | 3.026 |
Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player character is shackled to a giant boulder which both helps and hinders them at different points during the game.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
At first as I was pushing it up the hill and met the initial dead-end, I thought this was a giant troll where you really just push the boulder up and down that same hill, but after you make the initial jump ... such a nice surprise and I was pumped to keep going.
Some fiddly gravity on the player character, but hey, it's a jam game. I thought the art was really nice and cohesive and just that extra attention to your background layer made the whole thing more immersive. Good music, some sound effects would have helped sell it all, but overall this was one of my favorite experiences in the jam.
Nice little game ! The "pull back" of the chain seemed a bit strange and there seems to be nearly no gravity in hell, but the game was enjoyable =) !
Too bad that the game doesn't have checkpoints, it's fairly easy to be softlock, making the game a bit unfair ^^'. Overall, the game lacks polish here and there, but it's a good entry, congratulations =) !
That was a fun experience :D The art really good. I love when sisyfaux gets dragged maniacly by the boulder :]
Like others said no checkpoints is a bit unfair :/ Also sometimes sisyfaux doesnt follow the gravity rules :D
Other than that i would like to play again if you decide to polish this game nice work :D
I just cant find a problem with this game - veyr nice executed, polished .
Pretty fun physics box to play around in. I just like the idea of the character being so strong that he is able to both push and pull a bolder around with no sweat. :D
Polishing the controls a bit and making checkpoints seems like the obvious feedback I can give. Other than that, it's more about figuring out more interesting mechanics and what their consequences in the world is.
You weren't kidding about unfair XD
I had fun getting to the end though, if it took a fair few restarts~
Nice work!
Cool! Fun concept, I could really feel the weight of the ball. The gravity was a bit funky and the insta death was a bit annoying. The game was fun, nice job!
Instadeath and no checkpoints. :( The concept was nice, I liked the physics of the boulder like how it pulled Sisyfaux around. But the physics of Sisyfaux was wierd most of the time, sometimes he even denied gravity! The whol vibe reminded me of The Lost Vikings somehow which is a good thing and overall, nice job!
Nice concept, and it was pretty fun to get pinged around by the boulder. The physics definitely seemed overly floaty though, maybe bump up the gravity a bit?
Fun game ^^ A bit frustration having to restart all over, but it's probably intended. Good job!
Cool game, but there are some problems with physics and character controller. Good work anyway!
You can also look at our game too, if you have a time :)
The pixel-art looks stunning, gravity feels a little bit low, an interesting take on the theme. Good work!
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