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hippohippo

113
Posts
5
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A member registered Jun 09, 2021 · View creator page →

Creator of

Recent community posts

Such a pretty game. Gameplay-wise it's quite simple and short, but really well made. The art, story and atmosphere are all top notch! I can tell that you've put a lot of effort into this, you created unique sprites for all the villagers and fun details like petting the cat and villagers holding onto the mouse when dragging :D

Amazing work!

Super cute puzzle game. The controls and feel of the game is really nice. You added a lot of small details that makes it feel really polished.

Don't really have any feedback. Well done! :)

Very cute game and art :) It got a bit hectic at the end and the cat was very quick at gobbling up my cards😅

Great job with the game!

Very nice atmosphere and unique mechanic. The lighting and graphics cool. I only had to use the thread once, felt like it could've been utilized a bit more :)

Well done :D

Fun little platformer and cool looking menu! Kind of wished you chose another color for your green😅

Would've been cool to use the time freeze more, I only felt like I needed it at the last last moment. Good job! :)


I just had to know what would happen...

Cute game :)

I don't know how many coffees I made but she finally called it mid instead of bad 😍

This is such a unique game and full of character. The visuals, dialogue and sfx are all top notch. It felt oddly relaxing and like I learned something (is it real coffee knowledge?). Amazing job!!

The art and vibes are so cool. It was a bit tough to get a hang of it, I had to read some comments to figure out some stuff. Even now I'm not sure if I'm doing it correctly. Found it a bit tough  to go fast, but whenever I did it was a lot of fun! Great job! :D

This was such a cool and unique game. Honestly impressed how you managed to come up and execute this in such a short time.  It was fun trying out the different avatars, exploring and seeing what they can do. I love the little quotes after dying as well. Everything just feels like it fits together and it's so well executed. Basically I like all of it 👍 Amazing job!!

Also, thanks for the PSA,  it got a bit annoying after being reborn as a mole for the 20th time ^^

Super well made game with very pretty visuals. I'm surprised this was made in a week. The floating enemies are adorable :D

I'm not a pro gamer, so maybe I just need to get better (I somehow managed to beat the game) but I felt like I couldn't consistently predict where the character would end up when I released the spinning. This was a bit frustrating when the game got a lot more precise.  I also wasn't sure how the spinning direction was decided? I assume it's based on something, but sometimes it felt like it changed even after doing the same actions.

I don't want to sound negative, you've all done an amazing job with the game :) I just got a bit frustrated at the end lmao

This was so cute! No notes. Absolutely perfect.

It's basically golf but with goblins and dwarves. Mechanics, visuals and audio were all really good. It feels really polished! I really enjoyed the story at the beginning :D

I thought that it was gonna be a puzzle game based on the first few levels, but it was still a lot of fun :) Great job! 

The presentation is really good. The art is cute and I love how the background swiwels when I charge my attack. 

It's a bit too difficult for me. It never felt like I got used to the controls, so maybe it's more me than the game. It felt a bit too punishing having a ghost appear if I was too slow and having to restart from 0 when you die (although I didn't get that far). 

It's really well made game, my hands just can't keep up with spinning in two different direction. Great job! :D

The visuals are really cute! Everything drawn looks really pretty :D

It was a bit difficult to time the attacks/eating at first, because the indicator is a bit lower than the actual collider, but once I realized that everything flowed smoothly :) Great job!

The art is pretty and the concept is nice. Wished there were a few more levels, as these were fairly quick to complete, but time is not infinite. Great work! :D

The game is really beautiful!! It felt like the first phase went by quite quickly as it was difficult capturing octopuses and the second phase got a bit repetitive when I got many tangyuans, but it was still a lot of fun :D

I got 3 different ending, all of them quite sad 😅 maybe I just have to get better. Super well made game!

Such a charming game! The level of polish is great, the art is amazing, and the minigames were a lot of fun :)

Wow! Everything in this so so well made! And the fact that you made everything yourself in just a week makes my head spin 😵‍💫

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A nice collection of short stories. The interactive parts were fun, but having to restart the computer code sequence from the beginning everytime you made a mistake on the last one was a bit frustrating 😅 While the text was very good at setting the scene, I think some nice ambience sounds would've been a good addition.

Ending was both sad and sweet, kind of wants me to go outside :D Great job!

This was fun :) It feels like you managed to do a lot in such a short time. 

The long tutorial at the beginning almost made me quit 😅  I think it could be shortened by quite a bit. 

Well done!

Super pretty game :D Just wish there was a bit more to drilling than standing. Extra points for the Shopkeeper's taste in anime.


I couldn't purchase the teleport consumable, it always said 0/5 money.

Cute art style :) I like that one of the monsters is a guy, just as in real life.

Great job!

I had no idea what was going on half the time, then I got killed by a bear. Maybe a bit too serious of a game for me.

I really dig the art direction, it's a lot of fun :) Great job! 

The music makes passing the salt feel very intense. 5/5 Seriousness :)

You've done a really good job on the combat. I thought that it was gonna be annoying to aim while spinning, but the way you aim after spinning flows really well. The elements also feel different enough that I cycled between them. 

I'm not an endless waves kinda guy, so it felt like I was doing the same thing over and over. I still think this was alot of fun and it feels really polished. 

Really good job! Now you can start working a port for the Nintendo DS :)

Really nice game! Art is super well made. I liked the contrast between the characters and backgrounds, it makes it easy to read. VFX is cool. I wished the score UI had the same amount of juice, but that's a super minor thing.

Combat is also a lot of fun. I had some trouble when there were a lot of cones attacking me at once, but maybe that's a skill issue and not a complaint.

Very cute game! I like all the little details that changes depending on which side you decide to spin. The time you've spent polishing it really shows :) 


The art is very pretty. Well done!

I haven't played vampire survivor, so not sure how it compares but I thought that the combat was pretty fun although a tad slow. You lose a bit of momentum when choosing the distance of the main attack, but removing it completely would take away from the spin mechanic.

The sprites are amazing, I wish that the rest of the world was in the same style but it's understandable with the time limitations. Really good job overall!

So much spinning! The wheel is spinning, the drill is spinning, and the crank is spinning!

Very pretty game. I wasn't sure what I was looking for in the mines, but then I found the way out after just drilling randomly. Good job! :D

Cute game! :)

Since there aren't any numbers presented to the player, it's a bit difficult to know which upgrade to take. For example, is 20% more damage better than +50 damage? 

Nice game! Although it's a bit too difficult for me 😅 

The visuals are really nice, the intro is cool, and the credits are 👌

This was a lot of fun! Reminds me of the flash games I used to play as a kid.


It was nice that the tanks evolved throughout the game, although it did also make me feel like was force to upgrade a color whenever the tank did to keep them in check. The art was cute, especially the victory screen ;) 


Great job! 

Thank you! :D I really appreciate that you stuck through all the jank and managed to reached the ending

Writing is fun and you get bonus points for voice acting (!!), but the game itself is very short. I didn't need to do any swinging as I could just walk up the the tree top. So my only wish is that there was more to play :D 


The art is amazing and it was a lot of fun stomping on enemies. 

To be honest I kind of forgot to use the spin mechanic unless I absolutely had to. There was a lot of mechanics to learn in a short amount of time, but it wasn't a problem because you had a lot of freedom in how you wanted to progress. Great job! 😄

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Really tight controls! A lot of fun and +1 for the music. I had no issues with the web version.

The tutorial was really well implemented, but the wall climb could be introduced a bit earlier, as I was already using it. Other than that no complaints other than that I wished it was longer. Well done!

The aesthetic is really cool. I'm assuming all backgrounds elements are public domain? You've done a great job chopping them up and building the scene :)

However I don't think the crank is working? Or maybe I'm dumb? I can throw the die (sometimes a bit too far) but then I'm just sitting staring at the box. Let me know if I'm doing something wrong or if you have some fixing to do, would like to try it again

Very cute game 🌻 You did a great job introducing new mechanics in increments, showing them off before combining them. 

Only real feedback I have is that the music feels a bit too sad? It was also a bit annyoing having the song restart every level. The game is a kind of on the easy side, but it's a jam with limited time so I can't really  complain. It would've been fun to see what intricate puzzles you could've come up with with a few more levels! 

Cool game! The spinning animation is really cool and the rest is simple but charming :)

I would've liked to read all the text, but that means having to slow down and die. Box position doesn't reset on death, which is sometimes helpful and other times annyoing.

Great job! :D