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A jam submission

You are GooView game page

Submitted by Ran-chan — 25 minutes, 28 seconds before the deadline
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You are Goo's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#234.2834.283
Overall#1094.0654.065
Originality#3753.9133.913
Presentation#3914.0004.000

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You join to objects to solve puzzles. But even the objects are joined together!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page

Baba vibes. Some really nice puzzle ideas in here

Submitted(+1)

This is maybe the most fun puzzle game I’ve played in the jam. Nice work. As well as the mechanics, I’m particularly impressed by the level design.

Submitted(+1)

It was super fun and extremely well done. It has a similar vibe to Baba is you, maybe easier and better suited for my brain. It is very satisfying when you realize how the stuff is actually working. Really really cool experience.

But the Level design is excellent and has great balance between teaching you how to play and actually be challenging and having ah ah moments. This is not a small feat.
I am looking for your next game :)

Submitted(+1)

One of my favourite games so far, some really fun puzzles. Great job

Submitted (1 edit) (+1)

Love this game! Very fun little puzzler. Would love to see more of it.

Submitted

Great level design !(•̀ᴗ•́)و ̑̑

Submitted(+1)

This was a really well put together game, really enjoyed the twists . Reminds me of baba is you which is really impressive given you only had a weekend to make it.

Submitted(+1)

Waaa what a cute game ^^ good job ^^ and the sound and levels are really nice too ^^

Developer(+1)

Thanks for playing~ Glad you liked it!

Submitted(+1)

This is yhe most original and well crafted game I've seen in the Jam. My only complaint is that I need more of this game, but with 48 h I fell like you did the most you could. In conclusion, opne of the best games.

Submitted

Absolutely loved it.

Submitted

B E S T !

Submitted

I had so much fun playing this game. I literally laughed my ass off when I figured out the solution to the thrid level (not gonna spoil it though) and some of the levels had very clever solutions. The art style is beautiful and the controls were good.

Perhaps the only criticism I have (gotta think of something) is that the effects of attaching yourself to each material need to be better explained. It wasn't that hard to figure out anyway, but still, would've been better in my opinion.

Overall, I had so much fun playing this game. Nicely done.

Submitted(+1)

Well done! would be nice to be able to hold down a button to move multiple tiles.

Submitted(+1)

This game was fantastic! The art and level design were top notch, and there was a lot of mileage gotten out of such a simple idea. The "multiple objects are stuck together" part didn't surprise me as much as some of the other people in the comments did, but the fact that EVERYTHING could be grabbed and moved did! Overall, it was a really fresh new take on the block pushing puzzle genre!

Submitted(+1)

I loved the art and your full use of the mechanics of this game in the level design, it feels like you really did get to have fun with it all! All around this feels like a really solid entry and I'm glad I stumbled into it! 

The one thing that would help is a quick pointer saying to look at the object you want to stick to first, in hindsight it's obvious, but at first I had some awkward misfires. It's not a big issue and is easy to figure out, but you don't want the first moment to involve any confusion in order to get a solid start hahah

Fantastic job!

Submitted(+2)

i love this, a fun twist on sokoban! a bunch of comments mention baba is you and i can definitely see some inspiration there, specifically with how you use the rules of the game itself to enforce constraints for a level (like putting a type of object in a box to limit how you can move it) which i think is super cool. i like how each level felt unique takes on the same ruleset too

Submitted(+2)

This game really impressed me with how unique and complex the whole core mechanic was despite how "ordinary" the presentation was. And I don't mean that as a negative, I thought all the sprites (and the music!) were really charming, it's very colorful and appealing, and the way the goo guy morphs and looks around was a really nice touch.
   What I liked the most was the deceptively straightforward concept. I immediately recognized the premise as one of those "push blocks on a grid to reach the goal" games (I like those a lot), and while that's definitely the best way to describe it, it still felt fresh. Every level had at least one moment that made me go "oh wow, I didn't think of that but it makes perfect sense!", which is my favorite experience when it comes to puzzle games.
   I guess if I am to think of anything that could (arguably) be improved, it's the way new elements are introduced. I spent more time than I'd like to admit trying to unlock the chest with the key on the first level (I didn't realize I needed to take the key to the door, not use the key to open a way to the door - even though there's a gif walkthrough of the whole level in the screenshots!). I also don't think I could confidently explain all the different ways you can interact with the water tiles, even though I've completed all the levels.
   I say "arguably" though, because it's not like you can die or lose points from failing to understand a game mechanic in this type of game. You can mess around as much as you want in a level just to see what you're able to do, and some would say that that's the whole point of these games. Regardless of how you think a tutorial "should" work, I'd argue that if your players don't understand a new mechanic within ten seconds, this is probably the last genre in which that situation would be considered a major concern/desing flaw.
   Anyway, if you made a hundred more levels, I'd gladly pay $4.99 for this on Steam or Google Play!

Developer(+1)

That... was actually meant to be a box, but it was hard getting somethig box-like with the palette and sprite size... so I can see why you mistook it for a chest. Can't believe I missed that before.
And yes I only wish I'd had more time for refining the levels and mechanics, but hey, 48 hours never feels enough ^^;
Glad you had fun and thanks for the feedback~

Submitted(+1)

Haha yeah, to be fair I did feel pretty stupid when I realized I literally just had to push it. I thought the mechanics were phenomenal! Really, I think if the game just had more levels the player would learn everything pretty quickly. Everything that's in the game is incredibly solid!

Submitted(+1)

Very cute! Loved the ability to merge with any object in the game. The "whirlpool" level was pretty hard, but passable with some trial and error. Honestly wouldn't mind seeing a bigger version of this with more different types of objects that have their own unique mechanics.

Submitted(+1)

loved the way you had named and
built each level around a theme
and the puzzles just got
cleverer and cleverer the further it went ✿ 

Viewing comments 26 to 7 of 26 · Next page · Last page