Really nice game!
I liked the mood and the art a lot, great job bro!
btw if you can play the game that I made and give me some feedback I really appreciate it :)
Criteria | Rank | Score* | Raw Score |
Audio | #37 | 3.097 | 3.097 |
Gameplay | #54 | 2.548 | 2.548 |
Overall | #55 | 2.750 | 2.750 |
Mood | #57 | 2.548 | 2.548 |
Visuals | #61 | 2.806 | 2.806 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
URL
https://github.com/phantomsyntax/GameDevJam2021
Really nice game!
I liked the mood and the art a lot, great job bro!
btw if you can play the game that I made and give me some feedback I really appreciate it :)
I had some issues with it. The game screen is vertically too large to fit on my FHD display (without setting the browser to fullscreen-mode, which is still having only a window for the game, just with the browser window's title area and the taskbar not being shown), so it definitely needs to be configured on the game page for a regular full-screen mode.
Also, for me there is a large pink triangle in the middle, not only in the start screen but during game-play as well, which made it exceptionally hard to play because a big chunk of the game was hidden underneath it (and it's right in the center).
Also, first time I loaded it, I double-clicked on the triangle and got an Unity error message. After a page reload it worked, though.
Another attempt, got the error message again:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
RuntimeError: index out of bounds
Bonus for having a "BuildLinux.sh" in your project source. It seems you call Unity from WSL to run the build process?
When I tried to run it like you do, I simply get an error message:
time Unity -quit -batchmode -logfile build.log -executeMethod MakeBuild.Linux
Aborting batchmode due to failure:
executeMethod class 'MakeBuild' could not be found.
Argument was -executeMethod MakeBuild.Linux
What works for me is this:
Unity -batchmode -accept-apiupdate -projectPath "$PWD" -buildLinux64Player "$PWD/builds/linux/${pwdbase}.x86_64" -quit -logfile build-linux.log
(I have a link to Unity in my $PATH, prepare a target directory of "./builds/linux", and pwdbase is just the result of "basename $PWD")
Thank you for checking this out so extensively! You're absolutely right about WSL on the build script (it was my first try at tackling build scripts based off an early suggestion from my brother). I need to update the README on a couple of items like this.
Very glad that the native deploy worked better for you!
Good base for creating an interesting endless runner game. Well done!
Nice game, I left some feedback while playing it on my livestream tonight that you may want to check out. Mainly on sound and music as well as some visuals and little mechanics like maybe not being able to move sideways while crouched. You can see the replay of it here if you would like
Nice looking and quite fun. I had some issues with some of the glitches, but still not a bad game..
Simple and fun skating game! There were some glitches, like the head peeking out through the hair and the camera sometimes switching to first person after a jump, but well done!
I really like the animation.it felt so satisfying, I noticed that the head kind of seen through the hair. I like the music.
Music fits the game well! I had to loose a few times to get the hang of it, but eventually I got the idea and btw the controls were spot on, it was about me not able to figure out when and what to jump over etc :D
The controls felt pretty smooth and intuitive, which you don't always see with a game in this style. I noticed the 3D model glitching too, but no worries, this is a game jam after all. Bugs are expected. :) I wasn't really sure how the game fits in with the theme but then again I didn't get very far. Nice work though overall.
Some really nice touches to this game, movement worked well. The animations were nice and the music fitted the game.
There were glitches with the original 3d model showing through your overlay and I wasn't 100% sure why certain things were happneing (as already said below) exploding coins.. checkpoints that didn't seem to do anything etc.
Saying that you got a game together that works and got it submitted so congrats!
The game took a while to load for some reason. The controls were easy to work with. I found that the character was changing its hair color while skating. Either blond or brown hair for some reason. Enjoyed it :) Thanks for sharing!
Main menu is pretty, I like the music, the hair of the girl was glitching to me but it looks cool, I liked to play it, there're rooms to implement a lot of cool stuff.
Why do the coin explode? Why is there a banner of Unity? Why is the checkpoint not acting like a checkpoint? I have so many questions...
I don't think it's bad, but I think there's a lot of little aspects that could be reworked.
Hi! Thank you for taking the time to play it! I don't have good answers for the first two questions other than they were free assets that I had available in the project that I felt would be easier to replace further down the road once I fleshed out the meat and potatoes.
Would you mind to elaborate some more (if you have time) on the checkpoints issues you were having? Thank you, again!
Hey Phantom, I wanted to play this one but I just get a blank screen in Firefox and Edge. Is it just my machine playing up? Thanks! Edit: it just loaded - maybe my connection was slow.
Nice game. Working an infinite scrolling parallax effect in a 3D environment is really hard - it's something I managed on a Godot project (in 2D) but still have trouble with in Unity. I'm sure you've tweaked it a lot but I think maybe the obstacles should move a little faster.
Yes! Out of interest what's the size of your build? Mine is 20MB (and most of that is the music) - though obviously it's a very graphics-light 2D game. I'm not too knowledgeable about Unity's build system, but a side effect of my WebGL build problems was me cleaning out absolutely everything unused in my asset folders.
Looks like the final WebGL zip came in at about 65M. I had read that Unity was pretty good about packaging only items that were used in your selected build scenes but I'm sure there is some additional fat trimming I could have done..
*edit* I also chose the speed over the size parameter in the build settings.
Love that opening rainbow screen :). And the game screens fun to :D.
I'd just like it to last longer :).
I really liked the audio style and the colorful scenario! I think you did a pretty good job with the sound FX and animations. :)
Here are some tips to improve it: I found a bug with the character getting bald (her hair move a bit forward) and noticed that the ground is moving "faster" than the obstacles.
I'm a fan, its something different and I like the graphics and the sounds work.
I think you should keep working on it.
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