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(+1)

I have since expanded my own build-script to extract the Unity version from the project's files, use better naming of the path for building, and preparing a zip archive ready for upload :)

That's a great idea! I was chasing pulling the project title as well to add to the executable name instead of a hard code.

(+1)

That might be another way to do it. I just opted to take the project's path as the name :)