Yaaaarrrrr, what a funny game! I was destroying ships and chasing gold conis like a maniac!
I really liked the management side of the ships with all the powerups and the weight system.
Awesome!!
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 4.093 | 4.093 |
Mood | #3 | 4.000 | 4.000 |
Audio | #3 | 4.086 | 4.086 |
Visuals | #4 | 4.429 | 4.429 |
Gameplay | #7 | 3.857 | 3.857 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
URL
https://drive.google.com/file/d/10z9bZxfk2Jyeoxx3ZC8eojt9nrCdITW-/view?usp=sharing
Nice game! Fun all the way to the end.
My potato struggled running it at my native resolution (I should have dropped my desktop res to 1080p) but the input lag was fine. Maybe the tank controls could use a lil bit of tweaking but I understand how tough they are to make perfect. And plus hey it's ships we're piloting after all so they definitely shouldn't turn on a sixpence!
The capacity mechanic is really clever - having three dimensions to it is very cool. I'm definitely going to incorporate it in another game I'm prototyping (2.5D space shooter)
I really liked this one, one of the best I've played on the jam.
Thanks for the feedback. We didn't get time to implement resolution options, but that is definitely something we'd add when we know how to.
Yes, the capacity mechanic is definitely our favourite one. Fitted in with the theme well, with the gold weighing your ship down.
Good luck on your 2.5D space shooter!
Very good game, although not as frenetic as in the gif hehe. At first I used a controller and was a bit confused until I noticed the mouse position was used to aim. My suggestion would be that using the right analog stick to do that should be an option as well. The UI element showing your bounty kind of gets in the way, obstructing a good portion of the view.
Anyway, I had quite some fun with this one. Great job!
Absolutely. We never tested with the controller, so unfortunately we missed it. Just noticed that most of it worked already, except for the aiming with the mouse.
We thought it was cool and thematic having the wanted poster there with the bounty. However it could definitely be made more minimal.
Thanks for the rating and feedback!
Awesome game!!! The controls were a bit disturbing at the beginning, but I got used to it and actually I think it made the game more rewarding to play. The upgrades are a bit op, but I like the system and it can be fine tuned any time. Well done guys! I wanted to stop playing after two rounds of upgrades, but I could not and played it to the end. :D
This is a great game that feels good to play! Having the gold, damage, and cannon be the effective health is also a very neat idea. The combat reminds me slightly of the naval battle in Sid Meier's Pirate. I also find the control to feel very nice and tight. With more features (level progression and some stories for example) this can certainly be an actual 'shipped' game :D !
Great submission!
A very polished game with complete and engaging gameplay.
I would only think about a more diverse soundtrack. And certainly for a longer game you should start adding variety at some point.
I like stories, so I would also like to see some plot or a larger goal that I am supposed to pursue, but not necessarily everyone needs it.
All of the above does not change the fact that it is a fantastic piece of code :)
Wow, definitely a top entry for me! The music and art created a really cool mood. I LOVE that health was tied to your gold and cannonballs, encouraging you to upgrade your ship at every stop and potentially skipping picking up gold so you could hold more bilge water. I do wish you could turn back to the last port. I ran out of cannonballs and had to sprint through a bunch of ships to get to the next port.
Overall, I could see myself playing this again!
This looks really well made! But the controls are an absolute game killer for me. If W is always going to be forward, why not make the world be vertical and scroll up? I understand wanting to use tank controls for a boat, but it just felt really bad to control. The combat was really satisfying when I could hit things. And your 'health' being your ship taking on more water instead of gold was a really cool idea.
Overall, you knocked it out of the park on this game. Well done!
Even if this had been a vertical scroller, the boat can still turn, and you have the same issue. There are other solutions, like having the keys map to absolute direction, but that loses a lot of the flavor of controlling a ship (turning, trying to keep enemies abeam, etc.). Alternatively you could have the camera attached and rotating with the ship, but then it wouldn't be a scrolling shooter.
The only other good option I can think of would have the vertical axis control the set of the sail (Furling/Unfurling) and the horizontal axis the wheel, but we didn't have time to get to this.
Thanks for playing!
FUN! best pirate game I have played on here.
Couple of minor things (well one really), could you add an indication as to the edge of the world and a reason you can't go back (rolling fog maybe?) it was just a bit jarring hitting the colliders if you turned around or went down to far.
Otherwise great job!
This is really exceptionably good. I didnt have time to see bugs was having too much fun hahaha. An idea maybe. Thought while i was playing that a blcoking feature will be a really cool addon, something like in the assassins creed where you hold shift i think to reduce amount of damage taken from impacts and rams. Not that you need it but if you plan on building on this further... Excellent work.
Love the art work and the gameplay! I agree with the other commenters that it took a little bit to get use to the controls but once I did I had tons of fun!
A lot of fun :),
It took me a bit to get more used to the controls, I was often turning the wrong way still towards the end :P.
Once i'd figured out what the cargo hold display was telling me, and remembered to buy a lot more cannonballs :D, then i was doing better.
The BIG thing missing, is a finish screen. When you reach the end, the final port and sign is nice, but even a simple UI pop up at the end saying how much gold overall claimed etc, maybe a shot accuracy percentage, Water pumped, some fun stat like that, would help to give a bit more feeling of being finished and achievement,.. i felt a little robbed of that at the end.
But that winge aside, it was a very fun game to play!
Great job to the whole team.
Very intuitive, I love the controls and playstyle are great :)
Good job!
Really enjoyed this one, with a few more small features to keep the player engaged longer I could see easily playing this thing for hours when you are bored and killing time. Its calming and fun. Gameplay feels really great. Awesome Work.
It should be easy to just pop in a Live distro USB stick and just boot from that for a test-run. Maybe you've got an older machine still around that you don't use anymore? But my guess is has as much to do with me not being able to build the project due to the missing Wwise parts, so it's quite possible sound is missing because of that...
I don't know what alternatives there would be and how difficult it would be to overhaul the whole sound system in your game, but it's something you might want to keep in mind for your next project...
Quite interesting gameplay and controls. It feels weird to have to move up to go to the right but at the same time they work very fine. Quite a refined gameplay. Well done
Really cool game! Great job!
Unfortunately, the menu pops up at the first port, but I could not interact to buy upgrades. I tried different times but always stacked in there :(.
In any case, I really enjoyed the game :)
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