Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Wow, definitely a top entry for me! The music and art created a really cool mood. I LOVE that health was tied to your gold and cannonballs, encouraging you to upgrade your ship at every stop and potentially skipping picking up gold so you could hold more bilge water. I do wish you could turn back to the last port. I ran out of cannonballs and had to sprint through a bunch of ships to get to the next port.

Overall, I could see myself playing this again!

(+1)

Thanks for playing and so glad to hear you enjoyed it! Part of the reason we prevented players from going backwards was to make the choice between risking picking up gold or forgoing it more meaningful - which probably would have come through more clearly if the game were longer.