Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Horror in the MuseumView game page

A short, horror, walking simulator
Submitted by Schmidt Workshops (@MKSchmidt30) — 14 days, 2 hours before the deadline
Add to collection

Play game

Horror in the Museum's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (Use of resolution restriction)#224.7784.778
Graphics#394.2224.222
Audio#433.8333.833
Overall#783.8473.847
Gameplay#2532.5562.556

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
1 - I am a solo game developer and I do all the various aspects of the game.

Was the resolution a challenge?
I wanted to come up with a different way to render a 3D environment. Using vector lines drawn in a tight grid allowed me to explore the idea of negative space.

Though it ends up looking a lot like 3D fog, I think there is also a certain charm here that a smooth fog effect does not quite capture.

The 64 x 64 resolution itself was not very difficult.

What did you learn?
I like that I have not spent a long time working on this, but that the end result has basically proven the concept I had in mind.

I also liked being able to simply download free assets and use them in my museum.

Most of my games end up bringing months of work, so it was nice to just be able to do a kind of "sketch" for this game jam.

I do plan to add a few more features like sound effects and music.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Great atmosphere and ambience!

Developer

Thanks!  I appreciate that :)

Submitted(+1)

I'm really impressed with the fog effect, and I'd love to know how you accomplished it. It's perfect for a horror game.

All around a great experiment!

Developer

I wrote about it here:
https://www.gamasutra.com/blogs/MichaelSchmidt/20200807/367777/How_is_this_Game_...

Submitted(+1)

Ah, very clever solution.

Developer

Thanks for the kind words :)

Submitted(+1)

I really like the atmosphere and rendering style you used, I just wish there was more gameplay

Developer

It was just an experimental prototype.  I think it was successful, but I will not be developing it further until my other game is finished.  Thanks for the feedback!

Submitted(+1)

Great atmosphere and sound!

Submitted(+1)

Really good concept. Feels really atmospheric. I wish it had more gameplay though.

The mouse annoyed me though, it was hanging outside the window and even though clicking did nothing, I tried it and it switched focus. Haha!

Submitted(+1)

I thought the game looked and sounded really nice! For me, however, it didn’t control very well. For reference, I use Linux, so I was playing through WINE. The game ran fine, but the window did not grab my mouse and I couldn’t increase the size of the game window itself (no maximize button in the top right).

If the controls had worked better for me, I think this would have really enjoyed exploring this creepy environment!

Submitted(+2)

Great job with the atmosphere

Submitted (1 edit) (+3)

Respect for recycling old game engine. Fog really created the atmosphere of the game. This reminds me of good old ps1 horror games. -oneak

Developer(+1)

"recycling old game engine" ... it's the only one I know

😢😢😢

Submitted(+1)

Word "recycling" isn't as bad as it sounds. It resulted in extra points when I reviewed this. Modern and easier tools reduced points when I reviewed other games. -oneak

Submitted(+1)

Great and creepy atmosphere :) I love it!

(+3)

Acknex game engine! Oh my god, this reminds me of my teenage years when me and my buddies tried to create our first 3D games :D

The entry itself was artistically interesting, with fog painting the environments for the camera. 

Developer(+1)

Thanks for the feedback!

Submitted(+1)

I really like the visual style, I am not scared, but for me it lacked a little more suspense, I was able to find the final message, but it cost me. I loved!

Developer(+1)

Yes, I like horror sometimes, but I tend to wimp out if it gets too intense.  I felt like making something with a scary atmosphere, but something you could figure your way out of.  For me, games should be about having control and enjoyment, I do not generally like games that make me feel like I am helpless.  

But I have thought about some kind of penalty for getting too close to the monster.  Maybe instead of killing you, it could pick you up and drag you off to some dungeon that you have to find your way out of.  I'm thinking back to Legend of Zelda: Windwaker, where the guards never killed you, but put you back in your cell ... just a thought.

Submitted(+1)

10 / 10 - Would Get Heart Attack From Tenticle Blob Again
Jokes aside, its an awesome game - with exceptional visuals for 64 by 64 resolution

Submitted(+2)

An immersive game, I really liked it, a version of the game with the full screen would be great

Developer(+2)

Yes, I plan to release both the small 64 x 64 game, as well as a full resolution version.  You can already test that at 1280 x 720, but I can do full screen as well...

(+2)

Awesome idea would love to see it as a full game. The screen effect kinda gives it that found footage feel and just barely being able to make out familiar shapes kinda lets your mind fill in the blanks. Well done

Developer(+1)

Thank you, I enjoy testing different ways of rendering like this.  The effect seems to accomplish what I wanted.  I definitely have to finish off my other (bigger) project before I try to make a full game out of it. 

(+1)

OMG this is so awesome!! 

Developer

So glad you like it!  

Submitted(+1)

The game has a super oppressive atmosphere, it seems that a monster is going to appear at any moment, the ingenious "filter" that you used gives it a very characteristic touch. :3

Developer

Yes, I am thinking of adding some "thing" that might be in the museum with you.  Not sure what, or if/how it will interact with the player yet.  But first I want to do sounds that will add to the atmosphere of the place.