No worries! Thanks for the response.
Schmidt Workshops
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Yes, in the game mechanics section it mentions talking to entities, and it mentions a quest having been woven into the world. It might be good to just connect those two concepts right there. I am still figuring out the way game mechanics work though
I am still thinking about a game mode where there is no fighting, and another where there is no dialogue. But I think having no dialogue and no fighting will be bad ... like there's nothing left to do. So at least one of these would have to be on.
So without dialogue, maybe at least you could buy things (which I do not have yet), otherwise there would be no point to having non-hostile creatures.
Sorry just thinking out loud. It's easy to turn game mechanics on and off, but making them actually work as a game is a different challenge.
I don't like starting off by telling the player what to do. I like when they get to figure it out for themselves. But also, right now, I am just getting started on gameplay. The game generates different quests, but right now there is only one "type" and it is revealed through dialogue.
But realistically, it might not always be winnable just yet. I've added some items that let you get health back and stuff in the most recent version. The whole point is that there are different game mechanics in each game, and these are not fully tested yet.
This is a free prototype right now, so it is not something I am committed to even finishing right now. It's an idea that I've been working on, off and on, for several years, but not my main project. I appreciate your feedback, but likely will not be changing the game into what you might be looking for. This is meant to have a randomness and inconsistency between play-throughs.
I know less than you do, but here is a google:
AI Overview
The TrimUI Smart Pro cannot run modern Windows PC games natively, as it is a Linux-based budget retro handheld. However, it can play a limited selection of older or optimized PC games via PortMaster (e.g., Half-Life, GTA Vice City, Quake 2, Doom) and stream modern games from a PC using Moonlight.
I have been using Gimp - Index color - to generate GGA palette, dithered images. Sometimes that works great right out of the box, but often times I have to do a lot of manual changes. Your software is great because I can make all those adjustments - like brightness and contrast in particular - and see the results in real time.
I still have to do some manual fixes afterwards, but it is so minor in comparison that I don't know if it's worth mentioning.
I plan on playing around with the custom palette option, since I am using CGA mode 5, which uses red instead of magenta. I will let you know how that works out.
In general, it's a nice tool that I think I will be using a lot. At least on my current project.
What could you possibly not like about my name generator?
But fine...
"C:\Users\-your username-\AppData\Local\Cyclopean\Save_1\character.sav"
Scroll all the way down, and you should see the name there a few lines up from the bottom.
Make sure you don't change any commas or the game will not load properly.
This assumes you are in the top save slot. If it is a different slot, you need to change the "Save_1" to the correct number.
Hey, I don't know how helpful this comment will be, but I will put it out there. When I did play Racing Desctruction Set, one of the highlights was being able to make and edit my own tracks.
I am not asking you for this feature for myself, as I am busy making my own games at the moment. But other players might really enjoy that. I'm sure it's a monumental task, but consider adding a track editor. :)
I was able to resolve the terrain loading bug in this update, but it is after the submission date.
https://schmidt-workshops.itch.io/airtreker/devlog/901635/update-015
I submitted my incomplete game, as the time limit came up today.
https://schmidt-workshops.itch.io/airtreker/devlog/901111/submitted-incomplete















