Wow! Totally engaging. For a game with such simple gamepley, I was really surprised to find myself totally hooked. I loved the artwork most of all, each room was visually stunning in a different way. Reading about each relic drew me in to the mystery. I liked how it opened more questions than answers.
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I liked the demo overall. I enjoy the openness of the environment, and the feel of the combat. I think maybe some of the areas were too big for how much content they had though. It felt like it could be a tighter experience. Either that, or filling those big areas with bigger enemies.
I did not like falling down and having to run through all the same places to get where I was, that was harsh!
In the preferences there is a way to set the "dead zone" for your stick. That should help with the facing the ceiling issue. Why it's firing the gun is a different issue. Not quite sure about that one ... let me have a look.
This game does not seem to have the Windows exe checkbox selected when you uploaded it. If you are using the itch.io desktop application, having that box checked is important if you want people to allow the app to install it automatically. Just letting you know...
Yes, I like horror sometimes, but I tend to wimp out if it gets too intense. I felt like making something with a scary atmosphere, but something you could figure your way out of. For me, games should be about having control and enjoyment, I do not generally like games that make me feel like I am helpless.
But I have thought about some kind of penalty for getting too close to the monster. Maybe instead of killing you, it could pick you up and drag you off to some dungeon that you have to find your way out of. I'm thinking back to Legend of Zelda: Windwaker, where the guards never killed you, but put you back in your cell ... just a thought.
Very nice! It looks great, but for me the controls were a bit frustrating. Maybe the lack of audio feedback when running/jumping had something to do with it. Also, pushing S to slide then W to jump is pretty nearly impossible :) Space worked for jumping and that was better.
Also, I thing checkpoints after each room would be helpful, as they are quite challenging.
I've added some subtle gameplay elements and a win state to my atmospheric horror walking simulator.
Actual Gameplay - Version 0.08 - Horror in the Museum https://schmidt-workshops.itch.io/the-horror-in-the-museum/devlog/168843/actual-...
I posted a devlog entry about fixing the 64x64 resolution in my game by adding a small border.
Here is what it looks like now...
For the full story, click here...
I uploaded a testing version of my game (version 0.04) that does not conform to the 64x64 standard. I can remove it if this is a violation. Version 0.03 still has the 64 x 64 window.
Some players complained about a slow frame-rate and also wanted to see what the non-pixelized game looked like. I wanted to verify if they were getting the actual frame-rate, or if they were confused by the stuttering camera effect.
Thank you, I enjoy testing different ways of rendering like this. The effect seems to accomplish what I wanted. I definitely have to finish off my other (bigger) project before I try to make a full game out of it.