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Schmidt Workshops

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A member registered Oct 01, 2017 · View creator page →

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I think it seems that way on the surface, but really it can be approached in different ways.  If you think you have to fight everything, then it's going to be much harder then it needs to be.

Yes to the first question. Maybe to the second question, it is up to GOG to approve games that go on there.  I submitted it many moons ago.

That is only in the testing branch which is not fully tested yet.  The game is not different.

Thank you for making a DOS version, I was having trouble getting the others to run.  Love it so far, I really like how you introduce new mechanics on almost every level!

(1 edit)

What could you possibly not like about my name generator?
But fine... 
"C:\Users\-your username-\AppData\Local\Cyclopean\Save_1\character.sav"
Scroll all the way down, and you should see the name there a few lines up from the bottom.
Make sure you don't change any commas or the game will not load properly.

This assumes you are in the top save slot.  If it is a different slot, you need to change the "Save_1" to the correct number.

Yeah, the fact that it generates tracks may mitigate any need for a track creation tool anyway. In any case, I love it, super fun!

Hey, I don't know how helpful this comment will be, but I will put it out there.  When I did play Racing Desctruction Set, one of the highlights was being able to make and edit my own tracks.  
I am not asking you for this feature for myself, as I am busy making my own games at the moment.  But other players might really enjoy that. I'm sure it's a monumental task, but consider adding a track editor. :)

This is fantastic!  It reminds me of the old Racing Destruction Set I used to play on my friend's Atari 800.  You should really put some screenshots and/or video on this page, it looks so adorable :)

Hey thanks for sharing that.  I don't know what you did in this game for 6 minutes, as there is no gameplay at all :)

It is now up to date. Sorry for
delay...

Consider adding a Minotaur?

Looks great!  

I blame the "Sound Gizmo"

I found it very fun.  I enjoyed the idea of finding trophies to get gifts from the temples.  Food was very troublesome for me.  I think I will continue trying to get those hydras!

Yeah, it took way longer than I anticipated to make it do what I wanted it to.  I appreciate the comment!

Thanks, sometimes I come back to my prototypes to make them into full games.

Brutally difficult!  I love the whole thing.

Shift+Windows+S

I was able to resolve the terrain loading bug in this update, but it is after the submission date.

https://schmidt-workshops.itch.io/airtreker/devlog/901635/update-015

I submitted my incomplete game, as the time limit came up today.

https://schmidt-workshops.itch.io/airtreker/devlog/901111/submitted-incomplete

The game was intended to be a roguelike (and does have some of those elements already), but it is far from complete.  Read the latest devlog to find out what happened: https://schmidt-workshops.itch.io/airtreker/devlog/901111/submitted-incomplete

Yes, I love 3D Gamestudio.  I regret nothing.

Unfortunately no, unless it's a huge, runaway success and I can afford to pay someone to do that.  

I use 3D Gamestudio.  It's an older engine that uses Atari "Lite-c" scripting language.  

Thanks for reaching out!  I do tend to forget to update the itch version as often ... but It eventually happens.  I just uploaded the latest version today.

https://schmidt-workshops.itch.io/cyclopean-the-great-abyss/devlog/886987/major-...

No real dev log, but I post some stuff on BlueSky once in a while... @mkschmidt30.bsky.social

I believe there is a bug in the trade/inventory menus right now.  When you search a corpse, if it has gold, it will show on the bottom in the action log.  You will automatically pick it up.

Yes, it seemed to prevent me from pushing at first.  But I went left, and then came back, tried again, and it worked. Not sure if I was just not touching the block perhaps, or if it was a bug.  I did make it through to the end though.  Neat game!

Never mind!  It worked.  I just walked back up to it and pressed enter and it worked.  Strange!

Neat game with some cool puzzles!  I think the attic might be bugged, because I could not push the box through the doors.  It gets stuck on the door tile...

Incredible work!

It's beautiful, but too hard! :)

I am planning on a relatively short Early Access period of about six months.  It will depend a lot on the kind of feedback I get and what players really want to see happen with the game (and how that aligns with my own vision of the game).  

Ah, thanks so much!  I had to uncheck a "disable downloads" button that I forgot about.  Should be available now.

Beautiful! 

Early Access release is today :)

Oh nice, I need to try this!

Interesting attack mechanic!  Very different.

What started as a three day game jam project, has turned into a little over a year's worth of development and early access release.  Cyclopean began as a simple, roguelike dungeon crawler, but it is now a full fledged, traditional CRPG in the style of Ultima, Questron and Legacy of the Ancients.  



In this monochromatic rendering of H. P. Lovecraft's underworld, you have to manage your gold, health and sanity in order to traverse the dark underbelly of the Dreamlands.  

https://schmidt-workshops.itch.io/cyclopean-the-great-abyss

I am a solo game developer, working on games that I have always dreamed about.  I hope you will consider trying it out.  The free demo is available right now, and the Early Access release will be Friday, January 17th.  

Why thank you!