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Schmidt Workshops

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A member registered Oct 01, 2017 · View creator page →

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No worries!  Thanks for the response.  

I am using the itch desktop app and it allows me to install the game.  But when I launch, it just says "downloading" which seems weird, since it's already downloaded.  I am not sure if it was intended as a windows installation, or whether it needs to be played in the browser.

Yes, in the game mechanics section it mentions talking to entities, and it mentions a quest having been woven into the world.  It might be good to just connect those two concepts right there.  I am still figuring out the way game mechanics work though

I am still thinking about a game mode where there is no fighting, and another where there is no dialogue.  But I think having no dialogue and no fighting will be bad ... like there's nothing left to do.  So at least one of these would have to be on.

So without dialogue, maybe at least you could buy things (which I do not have yet), otherwise there would be no point to having non-hostile creatures.  
Sorry just thinking out loud.  It's easy to turn game mechanics on and off, but making them actually work as a game is a different challenge.  

I don't like starting off by telling the player what to do.  I like when they get to figure it out for themselves.  But also, right now, I am just getting started on gameplay.  The game generates different quests, but right now there is only one "type" and it is revealed through dialogue.  
But realistically, it might not always be winnable just yet.  I've added some items that let you get health back and stuff in the most recent version.  The whole point is that there are different game mechanics in each game, and these are not fully tested yet.  
This is a free prototype right now, so it is not something I am committed to even finishing right now.  It's an idea that I've been working on, off and on, for several years, but not my main project.  I appreciate your feedback, but likely will not be changing the game into what you might be looking for.  This is meant to have a randomness and inconsistency between play-throughs.

I disagree.  You have to find the quest.  

From what I understand that can happen to any exe file that is not known.  Are you using the itch desktop app?

By all means, go on :)

Wait it works on Mac?  I did not know WINE could work with MacOs.  That is great news :)

Cool!  Thanks for sharing.  Yeah it is beyond rough right now, but I am excited about the terrain generation stuff.  Gameplay is coming soon!

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The game works ... mostly ... I don't think it always recognizes when you complete the quest though. I will be figuring that out in the near future.

It is not intentional, but is dependent on your system settings.   I think you have some kind of anti-alias thing happening from your graphics card.  You would need to turn that off, as well as any filtering or screen scaling. 

I really like what you have so far.  I did get stuck in a wall. I also think it might be a bit too dark, and that the player camera should be lower.  But I am fascinated by the procedural nature of the thing!

I know less than you do, but here is a google:

AI Overview

The TrimUI Smart Pro cannot run modern Windows PC games natively, as it is a Linux-based budget retro handheld. However, it can play a limited selection of older or optimized PC games via PortMaster (e.g., Half-Life, GTA Vice City, Quake 2, Doom) and stream modern games from a PC using Moonlight.

It's really good!  I am going to be playing this a lot.

This is great!  Thanks for allowing downloads too.

Exciting Update!

Yes, wow!  I got the right CGA palette from LOSPEC in less than a minute, and it works perfect.  

I have been using Gimp - Index color - to generate GGA palette, dithered images.  Sometimes that works great right out of the box, but often times I have to do a lot of manual changes.  Your software is great because I can make all those adjustments - like brightness and contrast in particular - and see the results in real time.  

I still have to do some manual fixes afterwards, but it is so minor in comparison that I don't know if it's worth mentioning.  

I plan on playing around with the custom palette option, since I am using CGA mode 5, which uses red instead of magenta.  I will let you know how that works out.  

In general, it's a nice tool that I think I will be using a lot.  At least on my current project.

Just purchased!  I am particularly interested in the CGA palette options. I will be using this and I will let you know how it goes.  

Also, please share this with your friends.  The game is up against some stiff competition, and needs all the help it can get.  

I think it seems that way on the surface, but really it can be approached in different ways.  If you think you have to fight everything, then it's going to be much harder then it needs to be.

Yes to the first question. Maybe to the second question, it is up to GOG to approve games that go on there.  I submitted it many moons ago.

That is only in the testing branch which is not fully tested yet.  The game is not different.

Thank you for making a DOS version, I was having trouble getting the others to run.  Love it so far, I really like how you introduce new mechanics on almost every level!

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What could you possibly not like about my name generator?
But fine... 
"C:\Users\-your username-\AppData\Local\Cyclopean\Save_1\character.sav"
Scroll all the way down, and you should see the name there a few lines up from the bottom.
Make sure you don't change any commas or the game will not load properly.

This assumes you are in the top save slot.  If it is a different slot, you need to change the "Save_1" to the correct number.

Yeah, the fact that it generates tracks may mitigate any need for a track creation tool anyway. In any case, I love it, super fun!

Hey, I don't know how helpful this comment will be, but I will put it out there.  When I did play Racing Desctruction Set, one of the highlights was being able to make and edit my own tracks.  
I am not asking you for this feature for myself, as I am busy making my own games at the moment.  But other players might really enjoy that. I'm sure it's a monumental task, but consider adding a track editor. :)

This is fantastic!  It reminds me of the old Racing Destruction Set I used to play on my friend's Atari 800.  You should really put some screenshots and/or video on this page, it looks so adorable :)

Hey thanks for sharing that.  I don't know what you did in this game for 6 minutes, as there is no gameplay at all :)

It is now up to date. Sorry for
delay...

Consider adding a Minotaur?

Looks great!  

I blame the "Sound Gizmo"

I found it very fun.  I enjoyed the idea of finding trophies to get gifts from the temples.  Food was very troublesome for me.  I think I will continue trying to get those hydras!

Yeah, it took way longer than I anticipated to make it do what I wanted it to.  I appreciate the comment!

Thanks, sometimes I come back to my prototypes to make them into full games.

Brutally difficult!  I love the whole thing.

Shift+Windows+S

I was able to resolve the terrain loading bug in this update, but it is after the submission date.

https://schmidt-workshops.itch.io/airtreker/devlog/901635/update-015

I submitted my incomplete game, as the time limit came up today.

https://schmidt-workshops.itch.io/airtreker/devlog/901111/submitted-incomplete