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I left the cats as an optional thing, because it would get very tedious it you had to find all of them.  But as a personal challenge, I think it works.  

I had some playthroughs where I got to the exit safely, but went back for more cats, and ended up failing as a result.  So it has an interesting balance of incentives ... something I never really planned for, but due to the fast decision making that had to be done, I think it works better than anticipated.