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Chippy

81
Posts
23
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11
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A member registered May 30, 2016 · View creator page →

Creator of

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Thanks!

It looks really nice.  I think a game with this aesthetic could be pretty cool.

Thanks.  I was trying to make them as evil looking as possible but my art skills are pretty bad :L

I never really thought about that connection...


Thanks for playing and the rating  :)

You somehow took everything bad about weird platformer movement and made it fun.  It fit the idea of the game really well. Fin

Good job.  The music was very inspiring.

I got swung off the asteroid which made me relive the experience of being stranded in deep space...


I like the space fps idea.  With a lot of polish this could be pretty cool.

:)

Thanks

I liked this a lot.  Especially the rat man.  Good job.

:)

No, you had infinite ammunition.  I probably should have made that clear somewhere ingame...


Thanks for playing :)

I really like the art in this game.

The movement is a little too fast and hard to control.

It's a cute little game but like, you had one job...

that was REALLY creative.  Great use of the theme!

yeah :/

stuff like tetris can be hard to make when your gamedeving mind doesn't work that way.

I actually had a lot of fun when I started trying to climb up the tetris tower.

It looks really nice

Very janky but it was pretty nice looking and it seems like you made an attempt to challenge yourself

Looks great

Great job with the atmosphere

Good job on making a 3D game look good in low res.  It's not the easiest thing to do.

The game could be a bit more responsive to what is going on.  The gun doesn't feel very good to shoot and it's hard to tell when your hitting the enemies or getting hurt.

thanks

I'm on windows 10.  No error came up this time but before it said something about not being able to export.

Thanks :)

This was fun.  I liked the AI of the bats and besides the x2 re scaling everything looked fairly clean.

I've tried but the jar file doesn't seem to open

ball

5 stars

Thanks,  that's exactly what I was going for c:

I had fun on this one.  The level design was really good overall.  I liked the part were you fell in the cave.  This needs a lot of polish but the game is fun.

I liked how the game looked and the concept of a ship game is always fun.  The movement, while on the more realistic side, did make it really hard to fight enemies without getting out of range and spamming them.  As far as the graphics go they do look nice and together.  I'd suggest looking at a this tutorial to fix the rotation since it's not accurate to the gameboy in this game.  

http://michaelvandiest.com/pixel-perfect-camera/

I want to try this out but unfortunately my computer won't let me open the file saying it contains a virus :L

I like the idea of a short little top down shooter and it honestly doesn't look too bad.  It just seems really messy.

This looked really good and I loved the day and night cycle.  I also appreciate that you seemed to focus on polish instead of length, which is good in game jams.

The score system is smart.

Everything about this is gameboy-ish.  Great job on hitting that feel perfectly.  I could really imagine this on an arcade machine or something.

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I love this so far.  It's really polished.  I haven't finished it but probably will come back.

Thanks.  I'm glad someone enjoyed building in it. c:

The ideas for the different robot types was well balanced and I liked the enemy ideas.  They all seemed like they would be fairly useful in a level.  The level design could use a lot of work though.  Everything seemed thrown at the player at once and there were a lot of time when I couldn't see an enemy until it was too late.

Thanks