I'm on windows 10. No error came up this time but before it said something about not being able to export.
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I liked how the game looked and the concept of a ship game is always fun. The movement, while on the more realistic side, did make it really hard to fight enemies without getting out of range and spamming them. As far as the graphics go they do look nice and together. I'd suggest looking at a this tutorial to fix the rotation since it's not accurate to the gameboy in this game.
The ideas for the different robot types was well balanced and I liked the enemy ideas. They all seemed like they would be fairly useful in a level. The level design could use a lot of work though. Everything seemed thrown at the player at once and there were a lot of time when I couldn't see an enemy until it was too late.
The art looked great. There were a few parts that sort of felt like a waste of time instead of an actual challenge like the area with the two shooting enemies on the third area. I ended up making it to that but didn't really feel like trying to get all the way back again. Felt a lot like a very polished gameboy game.
Thanks. I've looked at those a lot to try to fix them. Unfortunately, I have no idea what is causing it. The best way to get through them from what I've seen is to land on them only moving vertically. Sorry it's messed up.
I've been thinking of making something similar to this for a while where you collect pieces. This was pretty fun. The art was thicc so good job on that. There does seem to be a bug where some enemies are just invincible after I attack them.
Yay, I’m working on stuff again…
I really lost motivation for a while (and school, a lot of school).
I’ve been working on it a bit recently though. I got a new computer (cuz the old one randomly crashed and I was scared of loosing progress) so now the game doesn’t take super long to compile every time I run it! :DDD
This will hopefully speed up development a bit. Also, writing text for the overworld took WAAAAYYYYY longing than I expected.
Anyways, here is a random gif.
I also made a door.
Thanks for reading this! <333
So, I finally finished all the main levels. Now I just have to do some extra stuff and fix some things. I didn’t remember to upload most of the gifs to a place where I could get a link to them so have some contextless garbage that I did as a joke.
Hopefully i’ll be doing some more fun stuff with this soon. Love you all, bye <3
Hey, so I am half way done with the final area in SSDT and I did a few other little changes.
I made it so that now SSDT has hit-scan bullets. There is also bullet spread now. I added this system to the enemies too.
I changed the text system to be more customization. It will be a little harder to work with but I think it will be worth it.
The last world is going to have different environments for each level. The first level was air ships. I think this level is pretty different to the other levels in the game.
The second level in this area is a "forest" I guess…
These levels didn’t take very long to make for having to make new textures for each one. I’m not really forcing myself to work on this anymore. I feel like this is making it go faster since I don’t get sick of it as much. Hopefully it wont be much longer until it is done. <3