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Harri Jokinen

A member registered Aug 04, 2016 · View creator page →

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Really nice work! Great to see Enemy Remains represented :) 

Hi! When I try to run the game is says "RGSS-RTP Standard not found" and exits.

A nice platformer! Solid graphics and gameplay. Does the esc bring up the menu in game, or is it supposed to? It only zoomed the camera in when I tried it.

For some reason the build crashes on the main menu... not sure why!

Really nice graphics, sounds and overall atmosphere! :)

We all gotta start from somewhere, huh? :D Really fluid movement and gameplay overall!

Really nice first person adventure! Got dem "Firewatch" graphics, although some of the sprites seemed too realistik for the overall look. Definitely would recommend to any fans of these exploration games!

Definitely not the worst stock Unity zombie survival game I've played. A little polish goes a long way!

Really nice little adventure! :) Definitely would recommend this to the fans of platformers

Really interesting implementation of story into the game! And combat / gameplay is surprisingly deep for this type of game jam.

Acknex game engine! Oh my god, this reminds me of my teenage years when me and my buddies tried to create our first 3D games :D

The entry itself was artistically interesting, with fog painting the environments for the camera. 

It was a fun project! Glad to be part of it!

Thank you very much! A lot of time and effort went into the project overall, as it was mostly based on a game we worked on in 2017-2018 :)

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Thank you! :D Which game is that? Speeder Challenge was pretty much inspired by the Super Star Wars games on SNES which utilize the Mode7 graphics.

Congratulations on the release! :) I've been following this project for ages!

Damn that game looks fine!

A really solid topdown shooter, especially with Fusion 2.5 :) The only point of complaint is that I ran out of pistol ammo and then was powerless to defend against the aliens. It would've been nice to have unlimited ammo for the basic weapon like in Alien Shooter. 

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Steampunk? In what way? Anyways, the game is out now and it was released in December 2016.

You can try it out by downloading the Horde mode demo on or Steam!

That would be great to see :D A shame that the editor is not completely reliable, and no way to fix it that I know of. I had the idea for this in fall 2017, and started building it back then.

This 0.22 version was just a minor update compared to the one from early 2018.

Thank you!! :) I'm really glad people are finally discovering this game. To us this game was really important, and we poured a lot of creativity into it. All the scenes were hand-crafted, which slowed down their creation but also made them unique. The game had a lot of ideas through the two year development time, and was extensively patched after release. It would be really cool to explore Kalaban's world in another game. Right now I'm developing a topdown horror shooter with similar visuals, this time in full 3D. 

It's definitely the best mobile RPG I have played in a long time! :D

Nice! <3

A lot of people complained about performance, but I bet it's only a problem with resolution and graphics quality. The game can be run with a really high frame rate, if you tweak the options according to your computer :) 

Thank you! :) We'll see if I make some more challenge maps to it. I've thought about re-skinning it into a non-Star Wars style game :)

Thanks! :) Actually it's made purely with active objects, just with positioning and resizing. This way the code is usable with the mobile platform, but of course Mode 7 object would give you turning around and 360 positioning. 

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Yup, that was an oversight for sure :D It's gonna be fixed in an upcoming version, but I'm releasing that after the jam, just to avoid confusion between the jam entry and the later version.

The concept was really interesting, with different planets and gameplay bits. The shooting parts and the graphics were really solid :)

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It's okay! That happened to me once when I was developing my first game with Fusion. I advice you to use backdrops, quick backdrops and active objects for pretty much anything :)

Nice to hear that! You know a game is decent, if you care to try it again, and not just press "quit" after the first death. :D

Glad you liked it! :) I made it in five days, so there was no time for different challenge levels, but that could be a good idea for future updates.

Thanks! :D I have considered continuing this. Would be nice to see a wampa / yeti character randomly appearing and devouring the player, for example.

The atmosphere was nice, but the view was a little too zoomed in for my taste :) I think it could easily be ported to mobile also :D

Yup! I made it windowed at first, with the option to Alt+Enter it to fullscreen, but then then had feedback that it should be fullscreen from the start. But I might do an update to it later, since there's no options in the game, just arcade style "Start game" :D

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For some reason the cat could only shoot upwards :D And the backgrounds in the screenshots are different from the game. It was only a grey background with all the active objects in front of it :)

Dang this game is hard :D I'm not so good at arcade-style platformer games. The presentation is nice tho!

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Thank you! Yes, I did make Kalaban, but didn't know it's anybody's favorite game :D I made this game jam entry for fun and to test out a pseudo 3D view without any special 3D extensions.