Really nice work! Great to see Enemy Remains represented :)
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Really nice first person adventure! Got dem "Firewatch" graphics, although some of the sprites seemed too realistik for the overall look. Definitely would recommend to any fans of these exploration games!
Acknex game engine! Oh my god, this reminds me of my teenage years when me and my buddies tried to create our first 3D games :D
The entry itself was artistically interesting, with fog painting the environments for the camera.
A really solid topdown shooter, especially with Fusion 2.5 :) The only point of complaint is that I ran out of pistol ammo and then was powerless to defend against the aliens. It would've been nice to have unlimited ammo for the basic weapon like in Alien Shooter.
Steampunk? In what way? Anyways, the game is out now and it was released in December 2016.
You can try it out by downloading the Horde mode demo on Itch.io or Steam!
That would be great to see :D A shame that the editor is not completely reliable, and no way to fix it that I know of. I had the idea for this in fall 2017, and started building it back then.
This 0.22 version was just a minor update compared to the one from early 2018.
Thank you!! :) I'm really glad people are finally discovering this game. To us this game was really important, and we poured a lot of creativity into it. All the scenes were hand-crafted, which slowed down their creation but also made them unique. The game had a lot of ideas through the two year development time, and was extensively patched after release. It would be really cool to explore Kalaban's world in another game. Right now I'm developing a topdown horror shooter with similar visuals, this time in full 3D.
A lot of people complained about performance, but I bet it's only a problem with resolution and graphics quality. The game can be run with a really high frame rate, if you tweak the options according to your computer :)
Thanks! :) Actually it's made purely with active objects, just with positioning and resizing. This way the code is usable with the mobile platform, but of course Mode 7 object would give you turning around and 360 positioning.
Yup, that was an oversight for sure :D It's gonna be fixed in an upcoming version, but I'm releasing that after the jam, just to avoid confusion between the jam entry and the later version.
Yup! I made it windowed at first, with the option to Alt+Enter it to fullscreen, but then then had feedback that it should be fullscreen from the start. But I might do an update to it later, since there's no options in the game, just arcade style "Start game" :D
For some reason the cat could only shoot upwards :D And the backgrounds in the screenshots are different from the game. It was only a grey background with all the active objects in front of it :)