Neat idea! I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)
Play game
Forced Directions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #303 | 3.730 | 3.730 |
Overall | #537 | 3.604 | 3.604 |
Presentation | #1004 | 3.568 | 3.568 |
Originality | #1880 | 3.153 | 3.153 |
Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has no control over the direction where he will shoot and the frequency of the shooting. A lot other stuff are all randomized (like enemy speed / points you get for an enemy etc) - so it's also a bit out of my control. Also added a (last minute) idea where enemies have a chance of dropping powerups. And when the player picks that up, something is randomized (enemy speed, enemy points, player shooting rate etc). And it's all visible in the PAUSE screen (on purpose - so no debugging)
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Perfect music for this surprisingly intense survival shooter. Love the little timer over his head letting you know when the change is coming and the slow ramp up in enemy spawn rates. Really well designed and implemented for such a simple concept. Well done.
Very fun game and great choice in music. The only criticism I have is the random points. It made the score feel pointless. The number of enemies killed or the time survived felt like more of an achievement. But still you made a great game so well done.
Thanks for your honest feedback.
And I agree. The points are now kinda meaningless. At first I had just the points being calculated based on the (random-ish) enemy movement speed, so faster enemies will earn you more points. That still feels like a fair balance. But in the end I decided the game needed more 'out of control' elements and I introduced more randomness, for instance sometimes (when picking up a pickup item / yellow dot) some random enemy's points will be randomized. It felt fun in theory... but didn't had time to test it out ... and in hindsight I should have left it out ^^
Very nice game. I liked sound effects. Unfurtunnaly it was really laggy for me...
a very nice game! i had lot of fun & it's really pretty. great work!
This game is really fun, the music really compliments the gameplay specially when there's a lot of enemies in the arena. The main criticisms I have for this game are the art and variety. It would have been cool to see enemy variety either functionally or visually, and it also would have been cool to have a more detailed arena/level. Out of that, the game is fun and it embraces the theme creatively.
Thanks for your feedback.
Glad to hear you enjoyed the game and music.
Different enemies and/or weapons where on the roadmap, but didn't had enough time to implement. But I'm planning to continue to work on this in the future, so will add more enemies and weapon variety for sure.
About level design, I dabbled with the idea to have some (random-ish) level parts ... so the player could hide behind it or anything ... but same issue occured: had not enough time to implement / create / work it out. Is also something I will explore in the future.
Honestly I came here from random and didn't think random direction would work, but the game was very good! Felt really nice to play and the random direction was actually a very interesting game mechanic. I had a lot of fun with it, nice job! Music slaps, where is that from?
It's nice to see the game surprised you. Appreciate your honest opinion.
Glad to hear you had fun playing, that's the most important part of a game imho.
The music is a song called DTB created by my cousin, RQ. You can find more of his work here: https://soundcloud.com/arqueue
The song was not written specific for this game ... but we will collaborate in the future. He's probably gonna compose some similar songs especially for the game.
It's OK. I really like the music but I would have preferred more enemy variety.
Simple and fun game. Fits the theme. Would be great with more enemy types unless they came later in the game. Overall a good entry!
If you want, please check out my submission.
Simple yet very well executed idea. Love the overall game feel :)
PS: I trying the jam games and tweet about them. I will tweet about this one as well! Check it out: https://twitter.com/TheAntonSem/status/1283837283339309058
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