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A jam submission

Forced DirectionsView game page

How many enemies can you kill if you have no control over where you shoot?
Submitted by Oskar van Velden (@skar) — 4 hours, 40 minutes before the deadline
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Forced Directions's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3033.7303.730
Overall#5373.6043.604
Presentation#10043.5683.568
Originality#18803.1533.153

Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player has no control over the direction where he will shoot and the frequency of the shooting. A lot other stuff are all randomized (like enemy speed / points you get for an enemy etc) - so it's also a bit out of my control. Also added a (last minute) idea where enemies have a chance of dropping powerups. And when the player picks that up, something is randomized (enemy speed, enemy points, player shooting rate etc). And it's all visible in the PAUSE screen (on purpose - so no debugging)

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 72 to 61 of 72 · Next page · Last page

Neat idea! I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)

Submitted

Perfect music for this surprisingly intense survival shooter.   Love the little timer over his head letting you know when the change is coming and the slow ramp up in enemy spawn rates.   Really well designed and implemented for such a simple concept.   Well done.

Submitted(+1)

Very fun game and great choice in music. The only criticism I have is the random points. It made the score feel pointless. The number of enemies killed or the time survived felt like more of an achievement. But still you made a great game so well done.

Developer

Thanks for your honest feedback.

And I agree. The points are now kinda meaningless. At first I had just the points being calculated based on the (random-ish) enemy movement speed, so faster enemies will earn you more points. That still feels like a fair balance. But in the end I decided the game needed more 'out of control' elements and I introduced more randomness, for instance sometimes (when picking up a pickup item / yellow dot) some random enemy's points will be randomized. It felt fun in theory... but didn't had time to test it  out ... and in hindsight I should have left it out ^^

Submitted(+1)

I love the visuals! Really clean, looks great. Dying in one hit felt kinda harsh, I wanted to keep playing :)

Developer(+1)

Glad you loved the visuals. And yeah, the one hit kill is a bit of a bummer. I though about implementing some health system ... and will do that when I continue working on the game for sure.

Submitted(+1)

Very nice game. I liked sound effects. Unfurtunnaly it was really laggy for me...

Developer

Thanks. The game being laggy is indeed unfortunate. Did you play it in the browser or did you download the game?

Submitted

i played in the browser

Developer

Mmm. Not sure what caused the lag. Maybe loading the music or something? 

Submitted

a very nice game! i had  lot of fun & it's really pretty. great work!

Developer(+1)

Thanks for your feedback. Glad you liked it ^^

Submitted(+1)

This game is really fun, the music really compliments the gameplay specially when there's a lot of enemies in the arena. The main criticisms I have for this game are the art and variety. It would have been cool to see enemy variety either functionally or visually, and it also would have been cool to have a more detailed arena/level. Out of that, the game is fun and it embraces the theme creatively. 

Developer

Thanks for your feedback.

Glad to hear you enjoyed the game and music.

Different enemies and/or weapons where on the roadmap, but didn't had enough time to implement. But I'm planning to continue to work on this in the future, so will add more enemies and weapon variety for sure.

About level design, I dabbled with the idea to have some (random-ish) level parts ... so the player could hide behind it or anything ... but same issue occured: had not enough time to implement / create / work it out. Is also something I will explore in the future.

Submitted(+1)

Honestly I came here from random and didn't think random direction would work, but the game was very good! Felt really nice to play and the random direction was actually a very interesting game mechanic. I had a lot of fun with it, nice job! Music slaps, where is that from?

Developer

It's nice to see the game surprised you. Appreciate your honest opinion.

Glad to hear you had fun playing, that's the most important part of a game imho.

The music is a song  called DTB created by my cousin, RQ. You can find more of his work here: https://soundcloud.com/arqueue

The song was not written specific for this game ... but we will collaborate in the future. He's probably gonna compose some similar songs especially for the game.

Submitted(+1)

It's OK. I really like the music but I would have preferred more enemy variety.

Developer

Thanks for your feedback. Enemy variety is something which I will add in a future version

Submitted(+1)

Simple and fun game. Fits the theme. Would be great with more enemy types unless they came later in the game. Overall a good entry!

If you want, please check out my submission.

Developer(+1)

Thanks for your feedback. More enemy types are something I want to add in a future version for sure. Was on the roadmap for during the jam, but had other priorities to fix first :)

Glad you enjoyed my game.

And yes, will definitly check out your game!

Submitted(+1)

Simple yet very well executed idea. Love the overall game feel :)

PS: I trying the jam games and tweet about them. I will tweet about this one as well! Check it out: https://twitter.com/TheAntonSem/status/1283837283339309058

Developer(+1)

Thanks for your feedback and for sharing it in your tweet. Appreciate it a lot!

One of the most important things imho is game feel ... if that's not right, the whole game feels "off" - so glad you enjoyed that in my game.

Submitted(+1)

Clever game, and very frantic! It would be nice to have some HP so you don't get punished too much when the controls change and you die. Nice work though!

Developer(+1)

Thanks for your feedback. The HP is something I will add in a future version. Thought about it during the jam, but decided I needed to work on other stuff - stuff nobody notices ... so yeah, at least learned that from the jam ^

Submitted

Haha no worries. It's still a super fun game, and it looks very polished, so I think you made the right choice given the time constraint. We'd love your feedback on our game as well, if you haven't already given it. SpaceBus

Viewing comments 72 to 61 of 72 · Next page · Last page