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Delve Delve Limitation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2072 | 3.072 | 3.615 |
Overall | #3037 | 2.550 | 3.000 |
Fun | #3066 | 2.419 | 2.846 |
Presentation | #3806 | 2.288 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Controls will be locked on or off by a DDR style system
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
nice
I liked how every time a different action was disabled. The pace was good. Good job!
Really good concept and nice execution. I think the art also matches the game pretty well. Solid job!
Pretty neat! I think having a health bar for the player and enemies would be good. Cool consept, though!
I enjoyed the concept of this, and if there had been a simple beat in the background to make it clear when a locked key was about to change that would've really elevated the experience. The forced side-scroller level was interesting too, though none of the enemies ever posed a threat so even if I crashed into one I never felt in danger. Still, a solid base for a game, good work! =)
Liked the concept of unable to use certain commands and have to get around that to beat the game.