Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Spleen.View game page

Little unsettling adventure game where the hero is in the grip of his panic attacks
Submitted by Dark Peace — 20 minutes, 4 seconds before the deadline
Add to collection

Play game

Spleen.'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#9723.5893.589
Overall#13223.2053.205
Originality#15823.2883.288
Fun#20172.8082.808

Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
(SPACE TO INTERACT, NOT ENTER) A Panic Attack is being out of control. You can't be rational. You can't escape the attack. In my game, the héro can have Panic Attacks at anytime. Deal with it. ( bugs : chests don't work and don't talk to the Guy near the trash cans))

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 40 to 21 of 56 · Next page · Previous page · First page · Last page
Submitted(+1)

The presentation is polished, VFX is great, the premise is pretty rich, with enemies, interactions and multiple panels, unfortunately I've had some game breaking bugs along the way :( but that's just one of the drills of jam games: we don't have a lot of time for debugging.

Maybe being able to anticipate panic attacks in some fashion would be interesting too!

Developer

yeah, the game is unfinished

Actually, when the animation (red-blue without distorsions) starts, you have 8 seconds before being unable to move.

Submitted

Ohh right!  I missed that for some reason!

Submitted(+1)

Great idea for a game and I think it fits well in the theme. Gameplay wise I thought the panic attack aspect of it is a good idea however I'm not sure about the player not being able to control the knight at this point.

I noticed when the panic attack starts and I try to move that the effect responds to my input, this would an interesting thing to incorporate while playing and the player having difficulty seeing where they are going. 

The only other thing was the sword, I think for a melee game like this it's best to just have the angle set to the player locally as opposed to having to drag the mouse to various parts of the screen. Something more like old school Zelda where it's based on the player's facing direction.

Other than that this is a really good game with a fair bit of depth to it. Great job on getting all this done the 48!

Submitted(+1)

Hey, hopefully you won't mind me opening my review with some critical feedback. In my opinion, the combat system felt clunky. The sword would sometimes be inside the enemies, and not kill the enemies. My guess is that some enemies have multiple health, but this wasn't clear, I'd attack an enemy expecting it to die, then get wrecked when it didn't. Enemies with more than one health felt very unfair, you had to attack from close quarters, but since you have to stand still for half a second to attack, the enemy basically got a free hit on you. 

Looking at other comments, this is an unpopular opinion, but I'm not a fan of the panic attacks. I don't think they add anything to the game, and I'd imagine the game being the same without them. It was confusing on the first few panic attacks, then when I realised there was a warning, I'd just go off screen until the panic attack ended. There could have been more to the mechanic to make it interesting, perhaps prevent you from leaving the room? I think it'd be neat if you escaped the panic attack when damaged, so that panic attacks aren't an instant death when in a bad position. That way, you could also create some interesting arena shapes that provide minimal cover, and if you do fail to take shelter, the panic attack wouldn't be the end of you. 

It seems like there was a lot of stuff that I unfortunately couldn't get to, because the game broke when you tried to get the new knife. Otherwise though, the graphics are nice, and I like the red highlights on enemies. I like how obstacles have an animation when you hit them, and I just wish enemies could have a similar effect so I know I'm damaging them. I also appreciate the warning and effects applied to the panic attacks. Congrats on completing your game, I really hope the feedback above can help with future projects!

Developer

thank you for the huge feedback !

Yes, the sorta ghost has 2 health and i saw streamers playing the game and saw it was an issue.

I had a lot of opinions about how to improve Panic Attacks and i'm definitively going to make some changes. But there were a bunch of features supposed to be there, some metaphors about the Panic disorder. At first, with the comments,  i was like, "how can people enjoy my game with so little features ?!"

But the post jam version will sure be something great.

Submitted

Very creative and cool! I found some bugs and maybe the attack system needs some work, but overall it's a great game

Submitted

The concept of panic attacks is nice. The art is very interistingly done but it looks nice. 

Submitted(+1)

Good game! The idea of panic attacs is impressing enough. Besides, I totally loved the core mechanics.

Submitted(+1)

I like the concept of panic attacks, and the art is very clean and well-made. Ran into a few glitches, and found that the controls weren't always as responsive as I'd hope. Overall, a neat game!

Submitted(+1)

Nice base game. 
Game is good, specially the atmosphere. Looking forward the post-jam version !

Submitted(+1)

I thought this was interesting. The lengthy warning of an incoming panic attack was helpful for gameplay reasons, and the visual style was nice - I see you're a fan of Undertale. Well done!

Developer

Yep, Undertale fan here !

Submitted(+1)

This is a pretty nice concept for a game, having a hero who has panic attacks that they can't control. As someone who used to get panic attacks all the time, I liked the complete halt of movement and rapid shrinking/expansion of part of the screen as a representation of hyperventilating, as well as the messing up of the general vision that precedes the full-on attack. As far as a top-down jam game goes, it's a pretty accurate depiction. I like the art style overall, and enjoyed what I tried out of the gameplay. Nice work!

Developer(+1)

Thanks for the feedback ! I'm glad you enjoyed the game and found it rather accurate ! :D

Submitted(+1)

Ok so we have basically the same concept but you made it better than me x) The game is cool and have nice graphics, but it’s glitchy. I didn’t finished the game because I didn’t know where to go, and the dialogs/messages were buggy (I get the same message for speaking to a guy, opening a chest and speaking to a woman…). However the game has a great potential and I say you good luck for a full game based on this concept !

Developer

Thans for the feedback !
I'm aware of the bugs and plan to fix them in the post jam version.

Submitted(+1)

Nice glitch fx, and 1 bit artstyle!

Submitted(+1)

Great concept. Pls tell me when the post-gam version is made.

Developer

Sure !
Or maybe you can follow me ;) ;)

Submitted(+1)

I love the art and the idea is unique too! good job :D

Submitted(+1)

Man, our computers are from different worlds! My game crashed your laptop while yours froze mine LOL sad that I couldn't see what this game has to offer

Submitted(+1)

Ok first of all, if im not very clear in the feedback feel free to ask me in the comments. Aside from what everyone has already (bugs, music, etc) said, i found that the game has potential for like a mental health type of game as an idea. I feel the central mechanic of the panic attacks is a good idea but i would give it more interactivity with the game rather than it being a simple stun, maybe you could play like a minigame to make u snap out of it or maybe its like a debuff where you are slower and slower, or something i dunno. I felt that it wasnt very fun to just go away frm the enemies when you started getting it and then just returning imo. Also maybe you could tie it to the narrative better, like maybe you could make that voice that speaks to you in the middle of the game to cause you those panic attacks since it seemed like it wanted you to doubt yourself, i got those type of vibes from it. The visual presentation is really nice for a game jam and really nice that you added a story and everything. I feel that this game could have potential if you decide to continue with it. Really nice entry <3

Developer(+1)

Thank you for the big feedback !

You have some good ideas, i'm gonna make a post jam version. If you're interested in the story (which was really supposed to be bigger), i'll tell you when it's finished or you can follow me ;)

Psychology is my passion and i like to make games about mental health :D

Submitted

i have a lot of references for  ideas you could use, like for example the game Celeste i feel is a good game that also touches themes of mental health while also mixing platforming gameplay.  Also i played a little game called Adventures with Anxierty that is short and simple and also might be worth checking.  Also yeah i would love to try it, be sure to tell me on discord if u ever upload a new version or if u need ideas maybe, but no pressures!! good vibess 

Developer(+1)

Oh i know Celeste and Adventure with Anxiety !

Submitted

I like the arts, and your idea is pretty cool. It could be cool as a full game. Unfortunately, it crashes some times but this could be fixed later. 

Submitted(+1)

Very cool game and the panic attack visuals were handled very  well. I also really liked the character of Spleen, he made me chuckle quite a few times. I had a weird bug that didn't let me play enter so I wasn't really able to experience the full game but what I did play was very fun. I think the game would have been much better with some music, it would have really intensified the panic attacks and the atmosphere. However, overall the game was very unique, creative and enjoyable to play, great job!

Developer(+1)

Yeah in fact it's Space to talk, not enter, i tried to write it on the itch page and on this page but yeah, that's an awkward problem.
there's a whole music but with the lack of time, i couldn't add it ;-;
It'll be for the post jam version

Submitted

Nice, I liked the artstyle you've choosen for the game and the smooth gameplay & panic attack mechanic felt interesting and fresh!

Unfortunately, the game has crashed when I got to the part where you meet this shop guy in the school though, I couldn't click anything / close the shop.

Submitted(+1)

I really enjoy the combat. However there are a number of issues I have with the game in its current state. I didn't seem to be able to interact with any of the signs people or chests. Also the lack of sound or music is really holding this game back. Lastly, the panic attacks, while thematically appropriate and something I really want to see done well, didn't add to the game mechanically. Perhaps instead of completely stopping the player you could force them to run away from the nearest enemy while still maintaining some agency in how they make their escape.

Developer(+1)

thx for the feedback, i'm aware of the bugs and plan to make a post jam version with the music and all the features

Viewing comments 40 to 21 of 56 · Next page · Previous page · First page · Last page