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Hey, hopefully you won't mind me opening my review with some critical feedback. In my opinion, the combat system felt clunky. The sword would sometimes be inside the enemies, and not kill the enemies. My guess is that some enemies have multiple health, but this wasn't clear, I'd attack an enemy expecting it to die, then get wrecked when it didn't. Enemies with more than one health felt very unfair, you had to attack from close quarters, but since you have to stand still for half a second to attack, the enemy basically got a free hit on you. 

Looking at other comments, this is an unpopular opinion, but I'm not a fan of the panic attacks. I don't think they add anything to the game, and I'd imagine the game being the same without them. It was confusing on the first few panic attacks, then when I realised there was a warning, I'd just go off screen until the panic attack ended. There could have been more to the mechanic to make it interesting, perhaps prevent you from leaving the room? I think it'd be neat if you escaped the panic attack when damaged, so that panic attacks aren't an instant death when in a bad position. That way, you could also create some interesting arena shapes that provide minimal cover, and if you do fail to take shelter, the panic attack wouldn't be the end of you. 

It seems like there was a lot of stuff that I unfortunately couldn't get to, because the game broke when you tried to get the new knife. Otherwise though, the graphics are nice, and I like the red highlights on enemies. I like how obstacles have an animation when you hit them, and I just wish enemies could have a similar effect so I know I'm damaging them. I also appreciate the warning and effects applied to the panic attacks. Congrats on completing your game, I really hope the feedback above can help with future projects!

thank you for the huge feedback !

Yes, the sorta ghost has 2 health and i saw streamers playing the game and saw it was an issue.

I had a lot of opinions about how to improve Panic Attacks and i'm definitively going to make some changes. But there were a bunch of features supposed to be there, some metaphors about the Panic disorder. At first, with the comments,  i was like, "how can people enjoy my game with so little features ?!"

But the post jam version will sure be something great.