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Deli-very-Fast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2364 | 2.667 | 2.667 |
Originality | #2543 | 2.905 | 2.905 |
Overall | #2980 | 2.571 | 2.571 |
Presentation | #3706 | 2.333 | 2.333 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The car is difficult to control due to brake and fuel problems
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Really good concept, done entirely in HTML 5 from scratch, so thumbs up for that ! Clarity of it could be better though. We don't know there is a limit on the number of burger we can take before seeing customer (even though it's logic when you think about it). Control should be mention on the UI, didn't know I could move with arrow key.
The music is very well done and match the frantic nature of the concept. No sfx, unfortunately so cannot judge that. Good proof of concept I will say. Good Job Overall !
Oh wow, you made a music yourself, I really like it! The game is pretty basic, kind of annoying to control. I think there's a lot to experiment with and tweak the mechanics ;)
The music is great!! Really goes well with the fast pace nature of the game. I think that adding cool sprites and maybe making the hit boxes a bit larger would improve the game. Good work!
Incredible you made the music during the jam! It really sets the tone for the super fast paced gameplay. The main feedback I have is you could experiment with making the beginning of the game a little bit easier by having size of the targets a little bit bigger just to get people into the rhythm and then make them shrink as the game goes on. Still really promising and I'd like to see a post jam version!
Thanks. A few people have been asking for a post-jam version so I will probably make one.
very hard and competitive, I love the music ! would have been great to see a tutorial
The music fits the fast pace very well. I think the suggestions to add more things to manage in the game world is a good one, so you have to juggle even more decision making while still driving very fast. Nice!
Thanks for the feedback
very hard to hit the thingys, love the music.
Nice concept, though I found the controls to be a bit too difficult for me.
Pretty cool game! :)
The concept is great, but i'm not sure i understood everything... or anything XD
Would have been better in fullscreen 'cause the arrow keys scroll up/down the page
I like the resource management aspect of the game. However I thought the fuel meter was a bit divorced from the game because I could just leave my mouse over the button and watch the bar in my peripheral vision. Maybe if you added fuel into the game itself as a pickup that forced you to stop and take time to refuel there would a more interesting trade off between fueling and delivering.
good idea. We ended up changing the idea a bunch and only settled the idea with around 12 hours left, and the fuel was only implemented with around 2 hours left (and a bunch more to do). I might complete the game later, and if I do, I will certainly implement petrol stations. Thanks
Liked the game! Maybe with a tutorial might be a better game, but it felt like snake, but super fast mode. Would have loved a mode where if you toucha corner you lose! Good entry!
Thanks, I didn't have time for a tutorial unfortunately. I ended up putting it in the View My Page description here
https://cosmobrain.itch.io/deliveryfast
If the game is in html, you should try directly putting it embed in the game page, like I did with mine, that would speed the process and you would earn more views!
yeah, i know, but for some reason the JS code wasn't running, and I didn't have time to figure out why (the game isn't even finished)
It's very fast for me. But Idea Cool
cool. We didn't have time to add a lot of things (like a tutorial) or tweak any values. Was it clear what you were supposed to do?
I'm not sure. I collected what I see on the screen
yeah, now that I think about it, that's all you have to do. The only thing that's unclear is that you can only see three customers (the green-red blocks, didn't have time to put the sprite in) at any given time.
Great Idea of an out of control delivery guy! The music is nice and the speed adds to difficulty.